mirror of
https://github.com/bevyengine/bevy
synced 2025-01-25 19:35:19 +00:00
248 lines
7 KiB
Rust
248 lines
7 KiB
Rust
use crate::{Entity, Scene};
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use anyhow::Result;
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use bevy_property::{
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property_serde::{DynamicPropertiesDeserializer, DynamicPropertiesSerializer},
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DynamicProperties, PropertyTypeRegistry,
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};
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use serde::{
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de::{DeserializeSeed, Error, MapAccess, SeqAccess, Visitor},
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ser::{SerializeSeq, SerializeStruct},
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Deserialize, Serialize,
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};
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pub struct SceneSerializer<'a> {
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pub scene: &'a Scene,
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pub registry: &'a PropertyTypeRegistry,
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}
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impl<'a> SceneSerializer<'a> {
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pub fn new(scene: &'a Scene, registry: &'a PropertyTypeRegistry) -> Self {
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SceneSerializer { scene, registry }
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}
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}
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impl<'a> Serialize for SceneSerializer<'a> {
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
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where
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S: serde::Serializer,
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{
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let mut state = serializer.serialize_seq(Some(self.scene.entities.len()))?;
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for entity in self.scene.entities.iter() {
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state.serialize_element(&EntitySerializer {
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entity,
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registry: self.registry,
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})?;
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}
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state.end()
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}
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}
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pub struct EntitySerializer<'a> {
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pub entity: &'a Entity,
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pub registry: &'a PropertyTypeRegistry,
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}
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impl<'a> Serialize for EntitySerializer<'a> {
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
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where
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S: serde::Serializer,
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{
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let mut state = serializer.serialize_struct(ENTITY_STRUCT, 2)?;
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state.serialize_field(ENTITY_FIELD_ENTITY, &self.entity.entity)?;
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state.serialize_field(
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ENTITY_FIELD_COMPONENTS,
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&ComponentsSerializer {
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components: &self.entity.components,
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registry: self.registry,
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},
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)?;
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state.end()
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}
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}
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pub struct ComponentsSerializer<'a> {
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pub components: &'a [DynamicProperties],
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pub registry: &'a PropertyTypeRegistry,
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}
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impl<'a> Serialize for ComponentsSerializer<'a> {
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
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where
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S: serde::Serializer,
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{
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let mut state = serializer.serialize_seq(Some(self.components.len()))?;
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for dynamic_properties in self.components.iter() {
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state.serialize_element(&DynamicPropertiesSerializer::new(
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dynamic_properties,
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self.registry,
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))?;
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}
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state.end()
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}
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}
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pub struct SceneDeserializer<'a> {
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pub property_type_registry: &'a PropertyTypeRegistry,
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}
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impl<'a, 'de> DeserializeSeed<'de> for SceneDeserializer<'a> {
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type Value = Scene;
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fn deserialize<D>(self, deserializer: D) -> Result<Self::Value, D::Error>
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where
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D: serde::Deserializer<'de>,
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{
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let mut scene = Scene::default();
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scene.entities = deserializer.deserialize_seq(SceneEntitySeqVisiter {
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property_type_registry: self.property_type_registry,
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})?;
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Ok(scene)
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}
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}
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struct SceneEntitySeqVisiter<'a> {
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pub property_type_registry: &'a PropertyTypeRegistry,
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}
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impl<'a, 'de> Visitor<'de> for SceneEntitySeqVisiter<'a> {
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type Value = Vec<Entity>;
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fn expecting(&self, formatter: &mut std::fmt::Formatter) -> std::fmt::Result {
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formatter.write_str("list of entities")
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}
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fn visit_seq<A>(self, mut seq: A) -> Result<Self::Value, A::Error>
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where
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A: SeqAccess<'de>,
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{
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let mut entities = Vec::new();
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while let Some(entity) = seq.next_element_seed(SceneEntityDeserializer {
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property_type_registry: self.property_type_registry,
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})? {
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entities.push(entity);
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}
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Ok(entities)
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}
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}
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pub struct SceneEntityDeserializer<'a> {
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pub property_type_registry: &'a PropertyTypeRegistry,
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}
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impl<'a, 'de> DeserializeSeed<'de> for SceneEntityDeserializer<'a> {
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type Value = Entity;
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fn deserialize<D>(self, deserializer: D) -> Result<Self::Value, D::Error>
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where
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D: serde::Deserializer<'de>,
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{
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deserializer.deserialize_struct(
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ENTITY_STRUCT,
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&[ENTITY_FIELD_ENTITY, ENTITY_FIELD_COMPONENTS],
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SceneEntityVisiter {
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registry: self.property_type_registry,
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},
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)
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}
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}
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#[derive(Deserialize)]
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#[serde(field_identifier, rename_all = "lowercase")]
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enum EntityField {
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Entity,
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Components,
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}
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pub const ENTITY_STRUCT: &str = "Entity";
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pub const ENTITY_FIELD_ENTITY: &str = "entity";
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pub const ENTITY_FIELD_COMPONENTS: &str = "components";
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struct SceneEntityVisiter<'a> {
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pub registry: &'a PropertyTypeRegistry,
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}
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impl<'a, 'de> Visitor<'de> for SceneEntityVisiter<'a> {
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type Value = Entity;
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fn expecting(&self, formatter: &mut std::fmt::Formatter) -> std::fmt::Result {
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formatter.write_str("entities")
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}
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fn visit_map<A>(self, mut map: A) -> Result<Self::Value, A::Error>
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where
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A: MapAccess<'de>,
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{
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let mut id = None;
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let mut components = None;
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while let Some(key) = map.next_key()? {
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match key {
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EntityField::Entity => {
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if id.is_some() {
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return Err(Error::duplicate_field(ENTITY_FIELD_ENTITY));
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}
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id = Some(map.next_value::<u32>()?);
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}
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EntityField::Components => {
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if components.is_some() {
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return Err(Error::duplicate_field(ENTITY_FIELD_COMPONENTS));
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}
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components = Some(map.next_value_seed(ComponentVecDeserializer {
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registry: self.registry,
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})?);
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}
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}
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}
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let entity = id
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.as_ref()
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.ok_or_else(|| Error::missing_field(ENTITY_FIELD_ENTITY))?;
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let components = components
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.take()
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.ok_or_else(|| Error::missing_field(ENTITY_FIELD_COMPONENTS))?;
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Ok(Entity {
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entity: *entity,
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components,
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})
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}
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}
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pub struct ComponentVecDeserializer<'a> {
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pub registry: &'a PropertyTypeRegistry,
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}
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impl<'a, 'de> DeserializeSeed<'de> for ComponentVecDeserializer<'a> {
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type Value = Vec<DynamicProperties>;
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fn deserialize<D>(self, deserializer: D) -> Result<Self::Value, D::Error>
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where
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D: serde::Deserializer<'de>,
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{
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deserializer.deserialize_seq(ComponentSeqVisiter {
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registry: self.registry,
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})
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}
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}
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struct ComponentSeqVisiter<'a> {
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pub registry: &'a PropertyTypeRegistry,
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}
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impl<'a, 'de> Visitor<'de> for ComponentSeqVisiter<'a> {
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type Value = Vec<DynamicProperties>;
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fn expecting(&self, formatter: &mut std::fmt::Formatter) -> std::fmt::Result {
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formatter.write_str("list of components")
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}
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fn visit_seq<A>(self, mut seq: A) -> Result<Self::Value, A::Error>
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where
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A: SeqAccess<'de>,
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{
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let mut dynamic_properties = Vec::new();
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while let Some(entity) =
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seq.next_element_seed(DynamicPropertiesDeserializer::new(self.registry))?
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{
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dynamic_properties.push(entity);
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}
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Ok(dynamic_properties)
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}
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}
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