bevy/crates/bevy_gltf/Cargo.toml
Carter Anderson ffecb05a0a Replace old renderer with new renderer (#3312)
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release.

The examples are all ported over and operational with a few exceptions:

* I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure.
* Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example.
* Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
2021-12-14 03:58:23 +00:00

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TOML

[package]
name = "bevy_gltf"
version = "0.5.0"
edition = "2021"
description = "Bevy Engine GLTF loading"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
keywords = ["bevy"]
[dependencies]
# bevy
bevy_app = { path = "../bevy_app", version = "0.5.0" }
bevy_asset = { path = "../bevy_asset", version = "0.5.0" }
bevy_core = { path = "../bevy_core", version = "0.5.0" }
bevy_ecs = { path = "../bevy_ecs", version = "0.5.0" }
bevy_pbr = { path = "../bevy_pbr", version = "0.5.0" }
bevy_reflect = { path = "../bevy_reflect", version = "0.5.0", features = ["bevy"] }
bevy_render = { path = "../bevy_render", version = "0.5.0" }
bevy_transform = { path = "../bevy_transform", version = "0.5.0" }
bevy_utils = { path = "../bevy_utils", version = "0.5.0" }
bevy_math = { path = "../bevy_math", version = "0.5.0" }
bevy_scene = { path = "../bevy_scene", version = "0.5.0" }
bevy_log = { path = "../bevy_log", version = "0.5.0" }
# other
gltf = { version = "0.16.0", default-features = false, features = ["utils", "names", "KHR_materials_unlit"] }
thiserror = "1.0"
anyhow = "1.0.4"
base64 = "0.13.0"
percent-encoding = "2.1"
wgpu = "0.11.0"