mirror of
https://github.com/bevyengine/bevy
synced 2024-11-14 00:47:32 +00:00
e7a31d000e
# Objective Implements border radius for UI nodes. Adopted from #8973, but excludes shadows. ## Solution - Add a component `BorderRadius` which contains a radius value for each corner of the UI node. - Use a fragment shader to generate the rounded corners using a signed distance function. <img width="50%" src="https://github.com/bevyengine/bevy/assets/26204416/16b2ba95-e274-4ce7-adb2-34cc41a776a5"></img> ## Changelog - `BorderRadius`: New component that holds the border radius values. - `NodeBundle` & `ButtonBundle`: Added a `border_radius: BorderRadius` field. - `extract_uinode_borders`: Stripped down, most of the work is done in the shader now. Borders are no longer assembled from multiple rects, instead the shader uses a signed distance function to draw the border. - `UiVertex`: Added size, border and radius fields. - `UiPipeline`: Added three vertex attributes to the vertex buffer layout, to accept the UI node's size, border thickness and border radius. - Examples: Added rounded corners to the UI element in the `button` example, and a `rounded_borders` example. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Zachary Harrold <zac@harrold.com.au> Co-authored-by: Pablo Reinhardt <126117294+pablo-lua@users.noreply.github.com>
176 lines
5.3 KiB
Rust
176 lines
5.3 KiB
Rust
//! Example demonstrating rounded bordered UI nodes
|
|
|
|
use bevy::{color::palettes::css::*, prelude::*};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands) {
|
|
commands.spawn(Camera2dBundle::default());
|
|
let root = commands
|
|
.spawn(NodeBundle {
|
|
style: Style {
|
|
margin: UiRect::all(Val::Px(25.0)),
|
|
align_self: AlignSelf::Stretch,
|
|
justify_self: JustifySelf::Stretch,
|
|
flex_wrap: FlexWrap::Wrap,
|
|
justify_content: JustifyContent::FlexStart,
|
|
align_items: AlignItems::FlexStart,
|
|
align_content: AlignContent::FlexStart,
|
|
..Default::default()
|
|
},
|
|
background_color: Color::srgb(0.25, 0.25, 0.25).into(),
|
|
..Default::default()
|
|
})
|
|
.id();
|
|
|
|
// labels for the different border edges
|
|
let border_labels = [
|
|
"None",
|
|
"All",
|
|
"Left",
|
|
"Right",
|
|
"Top",
|
|
"Bottom",
|
|
"Left Right",
|
|
"Top Bottom",
|
|
"Top Left",
|
|
"Bottom Left",
|
|
"Top Right",
|
|
"Bottom Right",
|
|
"Top Bottom Right",
|
|
"Top Bottom Left",
|
|
"Top Left Right",
|
|
"Bottom Left Right",
|
|
];
|
|
|
|
// all the different combinations of border edges
|
|
// these correspond to the labels above
|
|
let borders = [
|
|
UiRect::default(),
|
|
UiRect::all(Val::Px(10.)),
|
|
UiRect::left(Val::Px(10.)),
|
|
UiRect::right(Val::Px(10.)),
|
|
UiRect::top(Val::Px(10.)),
|
|
UiRect::bottom(Val::Px(10.)),
|
|
UiRect::horizontal(Val::Px(10.)),
|
|
UiRect::vertical(Val::Px(10.)),
|
|
UiRect {
|
|
left: Val::Px(10.),
|
|
top: Val::Px(10.),
|
|
..Default::default()
|
|
},
|
|
UiRect {
|
|
left: Val::Px(10.),
|
|
bottom: Val::Px(10.),
|
|
..Default::default()
|
|
},
|
|
UiRect {
|
|
right: Val::Px(10.),
|
|
top: Val::Px(10.),
|
|
..Default::default()
|
|
},
|
|
UiRect {
|
|
right: Val::Px(10.),
|
|
bottom: Val::Px(10.),
|
|
..Default::default()
|
|
},
|
|
UiRect {
|
|
right: Val::Px(10.),
|
|
top: Val::Px(10.),
|
|
bottom: Val::Px(10.),
|
|
..Default::default()
|
|
},
|
|
UiRect {
|
|
left: Val::Px(10.),
|
|
top: Val::Px(10.),
|
|
bottom: Val::Px(10.),
|
|
..Default::default()
|
|
},
|
|
UiRect {
|
|
left: Val::Px(10.),
|
|
right: Val::Px(10.),
|
|
top: Val::Px(10.),
|
|
..Default::default()
|
|
},
|
|
UiRect {
|
|
left: Val::Px(10.),
|
|
right: Val::Px(10.),
|
|
bottom: Val::Px(10.),
|
|
..Default::default()
|
|
},
|
|
];
|
|
|
|
for (label, border) in border_labels.into_iter().zip(borders) {
|
|
let inner_spot = commands
|
|
.spawn(NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(10.),
|
|
height: Val::Px(10.),
|
|
..Default::default()
|
|
},
|
|
border_radius: BorderRadius::MAX,
|
|
background_color: YELLOW.into(),
|
|
..Default::default()
|
|
})
|
|
.id();
|
|
let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
|
|
let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
|
|
let border_radius = BorderRadius::px(
|
|
border_size(border.left, border.top),
|
|
border_size(border.right, border.top),
|
|
border_size(border.right, border.bottom),
|
|
border_size(border.left, border.bottom),
|
|
);
|
|
let border_node = commands
|
|
.spawn((
|
|
NodeBundle {
|
|
style: Style {
|
|
width: Val::Px(50.),
|
|
height: Val::Px(50.),
|
|
border,
|
|
margin: UiRect::all(Val::Px(20.)),
|
|
align_items: AlignItems::Center,
|
|
justify_content: JustifyContent::Center,
|
|
..Default::default()
|
|
},
|
|
background_color: MAROON.into(),
|
|
border_color: RED.into(),
|
|
border_radius,
|
|
..Default::default()
|
|
},
|
|
Outline {
|
|
width: Val::Px(6.),
|
|
offset: Val::Px(6.),
|
|
color: Color::WHITE,
|
|
},
|
|
))
|
|
.add_child(inner_spot)
|
|
.id();
|
|
let label_node = commands
|
|
.spawn(TextBundle::from_section(
|
|
label,
|
|
TextStyle {
|
|
font_size: 9.0,
|
|
..Default::default()
|
|
},
|
|
))
|
|
.id();
|
|
let container = commands
|
|
.spawn(NodeBundle {
|
|
style: Style {
|
|
flex_direction: FlexDirection::Column,
|
|
align_items: AlignItems::Center,
|
|
..Default::default()
|
|
},
|
|
..Default::default()
|
|
})
|
|
.push_children(&[border_node, label_node])
|
|
.id();
|
|
commands.entity(root).add_child(container);
|
|
}
|
|
}
|