bevy/examples/gizmos/2d_gizmos.rs
Carter Anderson 7477928f13
Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve (#16367)
# Objective

We currently use special "floating" constructors for `EasingCurve`,
`FunctionCurve`, and `ConstantCurve` (ex: `easing_curve`). This erases
the type being created (and in general "what is happening"
structurally), for very minimal ergonomics improvements. With rare
exceptions, we prefer normal `X::new()` constructors over floating `x()`
constructors in Bevy. I don't think this use case merits special casing
here.

## Solution

Add `EasingCurve::new()`, use normal constructors everywhere, and remove
the floating constructors.

I think this should land in 0.15 in the interest of not breaking people
later.
2024-11-13 15:30:05 +00:00

183 lines
6.1 KiB
Rust

//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
use std::f32::consts::{FRAC_PI_2, PI, TAU};
use bevy::{color::palettes::css::*, math::Isometry2d, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.init_gizmo_group::<MyRoundGizmos>()
.add_systems(Startup, setup)
.add_systems(Update, (draw_example_collection, update_config))
.run();
}
// We can create our own gizmo config group!
#[derive(Default, Reflect, GizmoConfigGroup)]
struct MyRoundGizmos {}
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
// text
commands.spawn((
Text::new(
"Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
Hold 'Up' or 'Down' to change the line width of round gizmos\n\
Press '1' / '2' to toggle the visibility of straight / round gizmos\n\
Press 'U' / 'I' to cycle through line styles\n\
Press 'J' / 'K' to cycle through line joins",
),
Node {
position_type: PositionType::Absolute,
top: Val::Px(12.),
left: Val::Px(12.),
..default()
},
));
}
fn draw_example_collection(
mut gizmos: Gizmos,
mut my_gizmos: Gizmos<MyRoundGizmos>,
time: Res<Time>,
) {
let sin_t_scaled = ops::sin(time.elapsed_secs()) * 50.;
gizmos.line_2d(Vec2::Y * -sin_t_scaled, Vec2::splat(-80.), RED);
gizmos.ray_2d(Vec2::Y * sin_t_scaled, Vec2::splat(80.), LIME);
gizmos
.grid_2d(
Isometry2d::IDENTITY,
UVec2::new(16, 9),
Vec2::new(80., 80.),
// Dark gray
LinearRgba::gray(0.05),
)
.outer_edges();
// Triangle
gizmos.linestrip_gradient_2d([
(Vec2::Y * 300., BLUE),
(Vec2::new(-255., -155.), RED),
(Vec2::new(255., -155.), LIME),
(Vec2::Y * 300., BLUE),
]);
gizmos.rect_2d(Isometry2d::IDENTITY, Vec2::splat(650.), BLACK);
gizmos.cross_2d(Vec2::new(-160., 120.), 12., FUCHSIA);
let domain = Interval::EVERYWHERE;
let curve = FunctionCurve::new(domain, |t| Vec2::new(t, ops::sin(t / 25.0) * 100.0));
let resolution = ((ops::sin(time.elapsed_secs()) + 1.0) * 50.0) as usize;
let times_and_colors = (0..=resolution)
.map(|n| n as f32 / resolution as f32)
.map(|t| (t - 0.5) * 600.0)
.map(|t| (t, TEAL.mix(&HOT_PINK, (t + 300.0) / 600.0)));
gizmos.curve_gradient_2d(curve, times_and_colors);
my_gizmos
.rounded_rect_2d(Isometry2d::IDENTITY, Vec2::splat(630.), BLACK)
.corner_radius(ops::cos(time.elapsed_secs() / 3.) * 100.);
// Circles have 32 line-segments by default.
// You may want to increase this for larger circles.
my_gizmos
.circle_2d(Isometry2d::IDENTITY, 300., NAVY)
.resolution(64);
my_gizmos.ellipse_2d(
Rot2::radians(time.elapsed_secs() % TAU),
Vec2::new(100., 200.),
YELLOW_GREEN,
);
// Arcs default resolution is linearly interpolated between
// 1 and 32, using the arc length as scalar.
my_gizmos.arc_2d(
Rot2::radians(sin_t_scaled / 10.),
FRAC_PI_2,
310.,
ORANGE_RED,
);
my_gizmos.arc_2d(Isometry2d::IDENTITY, FRAC_PI_2, 80.0, ORANGE_RED);
my_gizmos.long_arc_2d_between(Vec2::ZERO, Vec2::X * 20.0, Vec2::Y * 20.0, ORANGE_RED);
my_gizmos.short_arc_2d_between(Vec2::ZERO, Vec2::X * 40.0, Vec2::Y * 40.0, ORANGE_RED);
gizmos.arrow_2d(
Vec2::ZERO,
Vec2::from_angle(sin_t_scaled / -10. + PI / 2.) * 50.,
YELLOW,
);
// You can create more complex arrows using the arrow builder.
gizmos
.arrow_2d(
Vec2::ZERO,
Vec2::from_angle(sin_t_scaled / -10.) * 50.,
GREEN,
)
.with_double_end()
.with_tip_length(10.);
}
fn update_config(
mut config_store: ResMut<GizmoConfigStore>,
keyboard: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
) {
let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
if keyboard.pressed(KeyCode::ArrowRight) {
config.line_width += 5. * time.delta_secs();
config.line_width = config.line_width.clamp(0., 50.);
}
if keyboard.pressed(KeyCode::ArrowLeft) {
config.line_width -= 5. * time.delta_secs();
config.line_width = config.line_width.clamp(0., 50.);
}
if keyboard.just_pressed(KeyCode::Digit1) {
config.enabled ^= true;
}
if keyboard.just_pressed(KeyCode::KeyU) {
config.line_style = match config.line_style {
GizmoLineStyle::Solid => GizmoLineStyle::Dotted,
_ => GizmoLineStyle::Solid,
};
}
if keyboard.just_pressed(KeyCode::KeyJ) {
config.line_joints = match config.line_joints {
GizmoLineJoint::Bevel => GizmoLineJoint::Miter,
GizmoLineJoint::Miter => GizmoLineJoint::Round(4),
GizmoLineJoint::Round(_) => GizmoLineJoint::None,
GizmoLineJoint::None => GizmoLineJoint::Bevel,
};
}
let (my_config, _) = config_store.config_mut::<MyRoundGizmos>();
if keyboard.pressed(KeyCode::ArrowUp) {
my_config.line_width += 5. * time.delta_secs();
my_config.line_width = my_config.line_width.clamp(0., 50.);
}
if keyboard.pressed(KeyCode::ArrowDown) {
my_config.line_width -= 5. * time.delta_secs();
my_config.line_width = my_config.line_width.clamp(0., 50.);
}
if keyboard.just_pressed(KeyCode::Digit2) {
my_config.enabled ^= true;
}
if keyboard.just_pressed(KeyCode::KeyI) {
my_config.line_style = match my_config.line_style {
GizmoLineStyle::Solid => GizmoLineStyle::Dotted,
_ => GizmoLineStyle::Solid,
};
}
if keyboard.just_pressed(KeyCode::KeyK) {
my_config.line_joints = match my_config.line_joints {
GizmoLineJoint::Bevel => GizmoLineJoint::Miter,
GizmoLineJoint::Miter => GizmoLineJoint::Round(4),
GizmoLineJoint::Round(_) => GizmoLineJoint::None,
GizmoLineJoint::None => GizmoLineJoint::Bevel,
};
}
}