bevy/examples/ui/ui_bench.rs
2020-07-20 13:59:51 -07:00

45 lines
1.3 KiB
Rust

use bevy::prelude::*;
fn main() {
App::build()
.add_default_plugins()
.add_startup_system(setup.system())
.add_system(placement_system.system())
.run();
}
fn placement_system(
time: Res<Time>,
materials: Res<Assets<ColorMaterial>>,
mut query: Query<(&mut Node, &Handle<ColorMaterial>)>,
) {
for (mut node, material_handle) in query.iter() {
let material = materials.get(&material_handle).unwrap();
if material.color.r > 0.2 {
node.position += Vec2::new(0.1 * time.delta_seconds, 0.0);
}
}
}
fn setup(mut commands: Commands, mut materials: ResMut<Assets<ColorMaterial>>) {
commands.spawn(Camera2dComponents::default());
let mut prev = Vec2::default();
let count = 1000;
for i in 0..count {
// 2d camera
let cur = Vec2::new(1.0, 1.0) + prev;
commands.spawn(NodeComponents {
node: Node {
position: Vec2::new(75.0, 75.0) + cur,
anchors: Anchors::new(0.5, 0.5, 0.5, 0.5),
margins: Margins::new(0.0, 100.0, 0.0, 100.0),
..Default::default()
},
material: materials.add(Color::rgb(0.0 + i as f32 / count as f32, 0.1, 0.1).into()),
..Default::default()
});
prev = cur;
}
}