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https://github.com/bevyengine/bevy
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6d6bc2a8b4
This is extracted out of eb8f973646476b4a4926ba644a77e2b3a5772159 and includes some additional changes to remove all references to AppBuilder and fix examples that still used App::build() instead of App::new(). In addition I didn't extract the sub app feature as it isn't ready yet. You can use `git diff --diff-filter=M eb8f973646476b4a4926ba644a77e2b3a5772159` to find all differences in this PR. The `--diff-filtered=M` filters all files added in the original commit but not in this commit away. Co-Authored-By: Carter Anderson <mcanders1@gmail.com>
21 lines
904 B
Rust
21 lines
904 B
Rust
use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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// Adds frame time diagnostics
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.add_plugin(FrameTimeDiagnosticsPlugin::default())
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// Adds a system that prints diagnostics to the console
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.add_plugin(LogDiagnosticsPlugin::default())
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// Any plugin can register diagnostics
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// Uncomment this to add some render resource diagnostics:
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// .add_plugin(bevy::wgpu::diagnostic::WgpuResourceDiagnosticsPlugin::default())
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// Uncomment this to add an entity count diagnostics:
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// .add_plugin(bevy::diagnostic::EntityCountDiagnosticsPlugin::default())
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// Uncomment this to add an asset count diagnostics:
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// .add_plugin(bevy::asset::diagnostic::AssetCountDiagnosticsPlugin::<Texture>::default())
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.run();
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}
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