bevy/examples/diagnostics/log_diagnostics.rs
bjorn3 6d6bc2a8b4 Merge AppBuilder into App (#2531)
This is extracted out of eb8f973646476b4a4926ba644a77e2b3a5772159 and includes some additional changes to remove all references to AppBuilder and fix examples that still used App::build() instead of App::new(). In addition I didn't extract the sub app feature as it isn't ready yet.

You can use `git diff --diff-filter=M eb8f973646476b4a4926ba644a77e2b3a5772159` to find all differences in this PR. The `--diff-filtered=M` filters all files added in the original commit but not in this commit away.

Co-Authored-By: Carter Anderson <mcanders1@gmail.com>
2021-07-27 20:21:06 +00:00

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904 B
Rust

use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Adds frame time diagnostics
.add_plugin(FrameTimeDiagnosticsPlugin::default())
// Adds a system that prints diagnostics to the console
.add_plugin(LogDiagnosticsPlugin::default())
// Any plugin can register diagnostics
// Uncomment this to add some render resource diagnostics:
// .add_plugin(bevy::wgpu::diagnostic::WgpuResourceDiagnosticsPlugin::default())
// Uncomment this to add an entity count diagnostics:
// .add_plugin(bevy::diagnostic::EntityCountDiagnosticsPlugin::default())
// Uncomment this to add an asset count diagnostics:
// .add_plugin(bevy::asset::diagnostic::AssetCountDiagnosticsPlugin::<Texture>::default())
.run();
}