bevy/crates/bevy_pbr/src/lib.rs
bjorn3 6d6bc2a8b4 Merge AppBuilder into App (#2531)
This is extracted out of eb8f973646476b4a4926ba644a77e2b3a5772159 and includes some additional changes to remove all references to AppBuilder and fix examples that still used App::build() instead of App::new(). In addition I didn't extract the sub app feature as it isn't ready yet.

You can use `git diff --diff-filter=M eb8f973646476b4a4926ba644a77e2b3a5772159` to find all differences in this PR. The `--diff-filtered=M` filters all files added in the original commit but not in this commit away.

Co-Authored-By: Carter Anderson <mcanders1@gmail.com>
2021-07-27 20:21:06 +00:00

56 lines
1.4 KiB
Rust

pub mod render_graph;
mod entity;
mod light;
mod material;
pub use entity::*;
pub use light::*;
pub use material::*;
pub mod prelude {
#[doc(hidden)]
pub use crate::{
entity::*,
light::{DirectionalLight, PointLight},
material::StandardMaterial,
};
}
use bevy_app::prelude::*;
use bevy_asset::{AddAsset, Assets, Handle};
use bevy_ecs::system::IntoSystem;
use bevy_render::{prelude::Color, shader};
use material::StandardMaterial;
use render_graph::add_pbr_graph;
/// NOTE: this isn't PBR yet. consider this name "aspirational" :)
#[derive(Default)]
pub struct PbrPlugin;
impl Plugin for PbrPlugin {
fn build(&self, app: &mut App) {
app.add_asset::<StandardMaterial>()
.register_type::<PointLight>()
.add_system_to_stage(
CoreStage::PostUpdate,
shader::asset_shader_defs_system::<StandardMaterial>.system(),
)
.init_resource::<AmbientLight>();
add_pbr_graph(&mut app.world);
// add default StandardMaterial
let mut materials = app
.world
.get_resource_mut::<Assets<StandardMaterial>>()
.unwrap();
materials.set_untracked(
Handle::<StandardMaterial>::default(),
StandardMaterial {
base_color: Color::PINK,
unlit: true,
..Default::default()
},
);
}
}