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https://github.com/bevyengine/bevy
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7a7f097485
# Objective - Related #4276. - Part of the splitting process of #3503. ## Solution - Move `Size` to `bevy_ui`. ## Reasons - `Size` is only needed in `bevy_ui` (because it needs to use `Val` instead of `f32`), but it's also used as a worse `Vec2` replacement in other areas. - `Vec2` is more powerful than `Size` so it should be used whenever possible. - Discussion in #3503. ## Changelog ### Changed - The `Size` type got moved from `bevy_math` to `bevy_ui`. ## Migration Guide - The `Size` type got moved from `bevy::math` to `bevy::ui`. To migrate you just have to import `bevy::ui::Size` instead of `bevy::math::Math` or use the `bevy::prelude` instead. Co-authored-by: KDecay <KDecayMusic@protonmail.com>
181 lines
5.7 KiB
Rust
181 lines
5.7 KiB
Rust
use ab_glyph::{Font as _, FontArc, Glyph, ScaleFont as _};
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use bevy_asset::{Assets, Handle};
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use bevy_math::Vec2;
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use bevy_render::texture::Image;
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use bevy_sprite::TextureAtlas;
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use glyph_brush_layout::{
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FontId, GlyphPositioner, Layout, SectionGeometry, SectionGlyph, SectionText, ToSectionText,
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};
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use crate::{error::TextError, Font, FontAtlasSet, GlyphAtlasInfo, TextAlignment};
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pub struct GlyphBrush {
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fonts: Vec<FontArc>,
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handles: Vec<Handle<Font>>,
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latest_font_id: FontId,
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}
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impl Default for GlyphBrush {
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fn default() -> Self {
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GlyphBrush {
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fonts: Vec::new(),
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handles: Vec::new(),
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latest_font_id: FontId(0),
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}
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}
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}
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impl GlyphBrush {
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pub fn compute_glyphs<S: ToSectionText>(
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&self,
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sections: &[S],
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bounds: Vec2,
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text_alignment: TextAlignment,
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) -> Result<Vec<SectionGlyph>, TextError> {
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let geom = SectionGeometry {
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bounds: (bounds.x, bounds.y),
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..Default::default()
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};
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let section_glyphs = Layout::default()
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.h_align(text_alignment.horizontal.into())
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.v_align(text_alignment.vertical.into())
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.calculate_glyphs(&self.fonts, &geom, sections);
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Ok(section_glyphs)
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}
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pub fn process_glyphs(
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&self,
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glyphs: Vec<SectionGlyph>,
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sections: &[SectionText],
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font_atlas_set_storage: &mut Assets<FontAtlasSet>,
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fonts: &Assets<Font>,
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texture_atlases: &mut Assets<TextureAtlas>,
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textures: &mut Assets<Image>,
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) -> Result<Vec<PositionedGlyph>, TextError> {
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if glyphs.is_empty() {
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return Ok(Vec::new());
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}
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let sections_data = sections
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.iter()
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.map(|section| {
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let handle = &self.handles[section.font_id.0];
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let font = fonts.get(handle).ok_or(TextError::NoSuchFont)?;
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let font_size = section.scale.y;
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Ok((
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handle,
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font,
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font_size,
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ab_glyph::Font::as_scaled(&font.font, font_size),
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))
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})
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.collect::<Result<Vec<_>, _>>()?;
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let mut max_y = std::f32::MIN;
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let mut min_x = std::f32::MAX;
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for sg in &glyphs {
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let glyph = &sg.glyph;
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let scaled_font = sections_data[sg.section_index].3;
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max_y = max_y.max(glyph.position.y - scaled_font.descent());
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min_x = min_x.min(glyph.position.x);
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}
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max_y = max_y.floor();
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min_x = min_x.floor();
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let mut positioned_glyphs = Vec::new();
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for sg in glyphs {
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let SectionGlyph {
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section_index: _,
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byte_index,
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mut glyph,
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font_id: _,
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} = sg;
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let glyph_id = glyph.id;
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let glyph_position = glyph.position;
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let adjust = GlyphPlacementAdjuster::new(&mut glyph);
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let section_data = sections_data[sg.section_index];
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if let Some(outlined_glyph) = section_data.1.font.outline_glyph(glyph) {
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let bounds = outlined_glyph.px_bounds();
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let handle_font_atlas: Handle<FontAtlasSet> = section_data.0.as_weak();
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let font_atlas_set = font_atlas_set_storage
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.get_or_insert_with(handle_font_atlas, FontAtlasSet::default);
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let atlas_info = font_atlas_set
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.get_glyph_atlas_info(section_data.2, glyph_id, glyph_position)
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.map(Ok)
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.unwrap_or_else(|| {
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font_atlas_set.add_glyph_to_atlas(texture_atlases, textures, outlined_glyph)
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})?;
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let texture_atlas = texture_atlases.get(&atlas_info.texture_atlas).unwrap();
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let glyph_rect = texture_atlas.textures[atlas_info.glyph_index as usize];
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let size = Vec2::new(glyph_rect.width(), glyph_rect.height());
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let x = bounds.min.x + size.x / 2.0 - min_x;
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let y = max_y - bounds.max.y + size.y / 2.0;
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let position = adjust.position(Vec2::new(x, y));
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positioned_glyphs.push(PositionedGlyph {
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position,
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size,
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atlas_info,
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section_index: sg.section_index,
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byte_index,
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});
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}
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}
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Ok(positioned_glyphs)
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}
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pub fn add_font(&mut self, handle: Handle<Font>, font: FontArc) -> FontId {
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self.fonts.push(font);
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self.handles.push(handle);
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let font_id = self.latest_font_id;
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self.latest_font_id = FontId(font_id.0 + 1);
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font_id
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}
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}
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#[derive(Debug, Clone)]
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pub struct PositionedGlyph {
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pub position: Vec2,
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pub size: Vec2,
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pub atlas_info: GlyphAtlasInfo,
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pub section_index: usize,
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pub byte_index: usize,
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}
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#[cfg(feature = "subpixel_glyph_atlas")]
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struct GlyphPlacementAdjuster;
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#[cfg(feature = "subpixel_glyph_atlas")]
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impl GlyphPlacementAdjuster {
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#[inline(always)]
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pub fn new(_: &mut Glyph) -> Self {
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Self
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}
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#[inline(always)]
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pub fn position(&self, p: Vec2) -> Vec2 {
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p
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}
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}
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#[cfg(not(feature = "subpixel_glyph_atlas"))]
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struct GlyphPlacementAdjuster(f32);
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#[cfg(not(feature = "subpixel_glyph_atlas"))]
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impl GlyphPlacementAdjuster {
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#[inline(always)]
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pub fn new(glyph: &mut Glyph) -> Self {
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let v = glyph.position.x.round();
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glyph.position.x = 0.;
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glyph.position.y = glyph.position.y.ceil();
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Self(v)
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}
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#[inline(always)]
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pub fn position(&self, v: Vec2) -> Vec2 {
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Vec2::new(self.0, 0.) + v
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}
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}
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