bevy/examples/asset/custom_asset.rs
Mark Schmale 1ba7429371 Doc/module style doc blocks for examples (#4438)
# Objective

Provide a starting point for #3951, or a partial solution. 
Providing a few comment blocks to discuss, and hopefully find better one in the process. 

## Solution

Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. 

## Changelog

- Moved some existing comments from main() functions in the 2d examples to the file header level
- Wrote some more comment blocks for most other 2d examples

TODO: 
- [x] 2d/sprite_sheet, wasnt able to come up with something good yet 
- [x] all other example groups...


Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. 
I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
2022-05-16 13:53:20 +00:00

67 lines
1.6 KiB
Rust

//! Implements loader for a custom asset type.
use bevy::{
asset::{AssetLoader, LoadContext, LoadedAsset},
prelude::*,
reflect::TypeUuid,
utils::BoxedFuture,
};
use serde::Deserialize;
#[derive(Debug, Deserialize, TypeUuid)]
#[uuid = "39cadc56-aa9c-4543-8640-a018b74b5052"]
pub struct CustomAsset {
pub value: i32,
}
#[derive(Default)]
pub struct CustomAssetLoader;
impl AssetLoader for CustomAssetLoader {
fn load<'a>(
&'a self,
bytes: &'a [u8],
load_context: &'a mut LoadContext,
) -> BoxedFuture<'a, Result<(), anyhow::Error>> {
Box::pin(async move {
let custom_asset = ron::de::from_bytes::<CustomAsset>(bytes)?;
load_context.set_default_asset(LoadedAsset::new(custom_asset));
Ok(())
})
}
fn extensions(&self) -> &[&str] {
&["custom"]
}
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.init_resource::<State>()
.add_asset::<CustomAsset>()
.init_asset_loader::<CustomAssetLoader>()
.add_startup_system(setup)
.add_system(print_on_load)
.run();
}
#[derive(Default)]
struct State {
handle: Handle<CustomAsset>,
printed: bool,
}
fn setup(mut state: ResMut<State>, asset_server: Res<AssetServer>) {
state.handle = asset_server.load("data/asset.custom");
}
fn print_on_load(mut state: ResMut<State>, custom_assets: ResMut<Assets<CustomAsset>>) {
let custom_asset = custom_assets.get(&state.handle);
if state.printed || custom_asset.is_none() {
return;
}
info!("Custom asset loaded: {:?}", custom_asset.unwrap());
state.printed = true;
}