bevy/examples/gizmos/3d_gizmos.rs
mgi388 9cb9969793
Use CameraController in 3d_gizmos example (#13973)
# Objective

- Make it easier to see how the 3d gizmos work by letting the viewer
control the camera.
- This was suggested by someone in Discord or in a GitHub comment but I
couldn't find the original source. I thought it was a good idea too so
decided to make a PR.

## Solution

- Use the camera controller helper instead of the automatic rotation
system.

## Testing

```
cargo run --example 3d_gizmos
```

And confirmed the freecam controls work.

### Screenshots

Initial view:

<img width="1920" alt="image"
src="https://github.com/bevyengine/bevy/assets/135186256/98672539-de4a-4eb7-98e6-c7bd03cd8d66">

Above:

<img width="1920" alt="image"
src="https://github.com/bevyengine/bevy/assets/135186256/10eabc4a-bded-44b7-a1de-6130754c7f0e">

Below:

<img width="1920" alt="image"
src="https://github.com/bevyengine/bevy/assets/135186256/b9ba9eb7-d1e8-4ad7-a9cd-aeb499ea7f9a">

Co-authored-by: mgi388 <>
2024-06-25 12:57:03 +00:00

234 lines
7.7 KiB
Rust

//! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
#[path = "../helpers/camera_controller.rs"]
mod camera_controller;
use bevy::{color::palettes::css::*, prelude::*};
use camera_controller::{CameraController, CameraControllerPlugin};
use std::f32::consts::PI;
fn main() {
App::new()
.add_plugins((DefaultPlugins, CameraControllerPlugin))
.init_gizmo_group::<MyRoundGizmos>()
.add_systems(Startup, setup)
.add_systems(Update, (draw_example_collection, update_config))
.run();
}
// We can create our own gizmo config group!
#[derive(Default, Reflect, GizmoConfigGroup)]
struct MyRoundGizmos {}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0., 1.5, 6.).looking_at(Vec3::ZERO, Vec3::Y),
..default()
},
CameraController::default(),
));
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)),
material: materials.add(Color::srgb(0.3, 0.5, 0.3)),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
material: materials.add(Color::srgb(0.8, 0.7, 0.6)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
// example instructions
commands.spawn(
TextBundle::from_section(
"Press 'D' to toggle drawing gizmos on top of everything else in the scene\n\
Press 'P' to toggle perspective for line gizmos\n\
Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
Hold 'Up' or 'Down' to change the line width of round gizmos\n\
Press '1' or '2' to toggle the visibility of straight gizmos or round gizmos\n\
Press 'A' to show all AABB boxes\n\
Press 'U' or 'I' to cycle through line styles for straight or round gizmos\n\
Press 'J' or 'K' to cycle through line joins for straight or round gizmos",
TextStyle::default(),
)
.with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(12.0),
left: Val::Px(12.0),
..default()
}),
);
}
fn draw_example_collection(
mut gizmos: Gizmos,
mut my_gizmos: Gizmos<MyRoundGizmos>,
time: Res<Time>,
) {
gizmos.grid(
Vec3::ZERO,
Quat::from_rotation_x(PI / 2.),
UVec2::splat(20),
Vec2::new(2., 2.),
// Light gray
LinearRgba::gray(0.65),
);
gizmos.cuboid(
Transform::from_translation(Vec3::Y * 0.5).with_scale(Vec3::splat(1.25)),
BLACK,
);
gizmos.rect(
Vec3::new(time.elapsed_seconds().cos() * 2.5, 1., 0.),
Quat::from_rotation_y(PI / 2.),
Vec2::splat(2.),
LIME,
);
gizmos.cross(Vec3::new(-1., 1., 1.), Quat::IDENTITY, 0.5, FUCHSIA);
my_gizmos.sphere(Vec3::new(1., 0.5, 0.), Quat::IDENTITY, 0.5, RED);
my_gizmos
.rounded_cuboid(
Vec3::new(-2.0, 0.75, -0.75),
Quat::IDENTITY,
Vec3::splat(0.9),
TURQUOISE,
)
.edge_radius(0.1)
.arc_resolution(4);
for y in [0., 0.5, 1.] {
gizmos.ray(
Vec3::new(1., y, 0.),
Vec3::new(-3., (time.elapsed_seconds() * 3.).sin(), 0.),
BLUE,
);
}
my_gizmos
.arc_3d(
180.0_f32.to_radians(),
0.2,
Vec3::ONE,
Quat::from_rotation_arc(Vec3::Y, Vec3::ONE.normalize()),
ORANGE,
)
.resolution(10);
// Circles have 32 line-segments by default.
my_gizmos.circle(Vec3::ZERO, Dir3::Y, 3., BLACK);
// You may want to increase this for larger circles or spheres.
my_gizmos
.circle(Vec3::ZERO, Dir3::Y, 3.1, NAVY)
.resolution(64);
my_gizmos
.sphere(Vec3::ZERO, Quat::IDENTITY, 3.2, BLACK)
.resolution(64);
gizmos.arrow(Vec3::ZERO, Vec3::ONE * 1.5, YELLOW);
// You can create more complex arrows using the arrow builder.
gizmos
.arrow(Vec3::new(2., 0., 2.), Vec3::new(2., 2., 2.), ORANGE_RED)
.with_double_end()
.with_tip_length(0.5);
}
fn update_config(
mut config_store: ResMut<GizmoConfigStore>,
keyboard: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
) {
if keyboard.just_pressed(KeyCode::KeyD) {
for (_, config, _) in config_store.iter_mut() {
config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
}
}
if keyboard.just_pressed(KeyCode::KeyP) {
for (_, config, _) in config_store.iter_mut() {
// Toggle line_perspective
config.line_perspective ^= true;
// Increase the line width when line_perspective is on
config.line_width *= if config.line_perspective { 5. } else { 1. / 5. };
}
}
let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
if keyboard.pressed(KeyCode::ArrowRight) {
config.line_width += 5. * time.delta_seconds();
config.line_width = config.line_width.clamp(0., 50.);
}
if keyboard.pressed(KeyCode::ArrowLeft) {
config.line_width -= 5. * time.delta_seconds();
config.line_width = config.line_width.clamp(0., 50.);
}
if keyboard.just_pressed(KeyCode::Digit1) {
config.enabled ^= true;
}
if keyboard.just_pressed(KeyCode::KeyU) {
config.line_style = match config.line_style {
GizmoLineStyle::Solid => GizmoLineStyle::Dotted,
_ => GizmoLineStyle::Solid,
};
}
if keyboard.just_pressed(KeyCode::KeyJ) {
config.line_joints = match config.line_joints {
GizmoLineJoint::Bevel => GizmoLineJoint::Miter,
GizmoLineJoint::Miter => GizmoLineJoint::Round(4),
GizmoLineJoint::Round(_) => GizmoLineJoint::None,
GizmoLineJoint::None => GizmoLineJoint::Bevel,
};
}
let (my_config, _) = config_store.config_mut::<MyRoundGizmos>();
if keyboard.pressed(KeyCode::ArrowUp) {
my_config.line_width += 5. * time.delta_seconds();
my_config.line_width = my_config.line_width.clamp(0., 50.);
}
if keyboard.pressed(KeyCode::ArrowDown) {
my_config.line_width -= 5. * time.delta_seconds();
my_config.line_width = my_config.line_width.clamp(0., 50.);
}
if keyboard.just_pressed(KeyCode::Digit2) {
my_config.enabled ^= true;
}
if keyboard.just_pressed(KeyCode::KeyI) {
my_config.line_style = match my_config.line_style {
GizmoLineStyle::Solid => GizmoLineStyle::Dotted,
_ => GizmoLineStyle::Solid,
};
}
if keyboard.just_pressed(KeyCode::KeyK) {
my_config.line_joints = match my_config.line_joints {
GizmoLineJoint::Bevel => GizmoLineJoint::Miter,
GizmoLineJoint::Miter => GizmoLineJoint::Round(4),
GizmoLineJoint::Round(_) => GizmoLineJoint::None,
GizmoLineJoint::None => GizmoLineJoint::Bevel,
};
}
if keyboard.just_pressed(KeyCode::KeyA) {
// AABB gizmos are normally only drawn on entities with a ShowAabbGizmo component
// We can change this behaviour in the configuration of AabbGizmoGroup
config_store.config_mut::<AabbGizmoConfigGroup>().1.draw_all ^= true;
}
}