bevy/crates/bevy_render/src/extract_param.rs
ira 2b80a3f279 Implement IntoIterator for &Extract<P> (#6025)
# Objective

Implement `IntoIterator` for `&Extract<P>` if the system parameter it wraps implements `IntoIterator`.

Enables the use of `IntoIterator` with an extracted query.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-09-20 00:29:10 +00:00

133 lines
3.9 KiB
Rust

use crate::MainWorld;
use bevy_ecs::{
prelude::*,
system::{
ReadOnlySystemParamFetch, ResState, SystemMeta, SystemParam, SystemParamFetch,
SystemParamItem, SystemParamState, SystemState,
},
};
use std::ops::{Deref, DerefMut};
/// A helper for accessing [`MainWorld`] content using a system parameter.
///
/// A [`SystemParam`] adapter which applies the contained `SystemParam` to the [`World`]
/// contained in [`MainWorld`]. This parameter only works for systems run
/// during [`RenderStage::Extract`].
///
/// This requires that the contained [`SystemParam`] does not mutate the world, as it
/// uses a read-only reference to [`MainWorld`] internally.
///
/// ## Context
///
/// [`RenderStage::Extract`] is used to extract (move) data from the simulation world ([`MainWorld`]) to the
/// render world. The render world drives rendering each frame (generally to a [Window]).
/// This design is used to allow performing calculations related to rendering a prior frame at the same
/// time as the next frame is simulated, which increases throughput (FPS).
///
/// [`Extract`] is used to get data from the main world during [`RenderStage::Extract`].
///
/// ## Examples
///
/// ```rust
/// use bevy_ecs::prelude::*;
/// use bevy_render::Extract;
/// # #[derive(Component)]
/// # struct Cloud;
/// fn extract_clouds(mut commands: Commands, clouds: Extract<Query<Entity, With<Cloud>>>) {
/// for cloud in &clouds {
/// commands.get_or_spawn(cloud).insert(Cloud);
/// }
/// }
/// ```
///
/// [`RenderStage::Extract`]: crate::RenderStage::Extract
/// [Window]: bevy_window::Window
pub struct Extract<'w, 's, P: SystemParam + 'static>
where
P::Fetch: ReadOnlySystemParamFetch,
{
item: <P::Fetch as SystemParamFetch<'w, 's>>::Item,
}
impl<'w, 's, P: SystemParam> SystemParam for Extract<'w, 's, P>
where
P::Fetch: ReadOnlySystemParamFetch,
{
type Fetch = ExtractState<P>;
}
#[doc(hidden)]
pub struct ExtractState<P: SystemParam> {
state: SystemState<P>,
main_world_state: ResState<MainWorld>,
}
// SAFETY: only accesses MainWorld resource with read only system params using ResState,
// which is initialized in init()
unsafe impl<P: SystemParam + 'static> SystemParamState for ExtractState<P> {
fn init(world: &mut World, system_meta: &mut SystemMeta) -> Self {
let mut main_world = world.resource_mut::<MainWorld>();
Self {
state: SystemState::new(&mut main_world),
main_world_state: ResState::init(world, system_meta),
}
}
}
impl<'w, 's, P: SystemParam + 'static> SystemParamFetch<'w, 's> for ExtractState<P>
where
P::Fetch: ReadOnlySystemParamFetch,
{
type Item = Extract<'w, 's, P>;
unsafe fn get_param(
state: &'s mut Self,
system_meta: &SystemMeta,
world: &'w World,
change_tick: u32,
) -> Self::Item {
let main_world = ResState::<MainWorld>::get_param(
&mut state.main_world_state,
system_meta,
world,
change_tick,
);
let item = state.state.get(main_world.into_inner());
Extract { item }
}
}
impl<'w, 's, P: SystemParam> Deref for Extract<'w, 's, P>
where
P::Fetch: ReadOnlySystemParamFetch,
{
type Target = <P::Fetch as SystemParamFetch<'w, 's>>::Item;
#[inline]
fn deref(&self) -> &Self::Target {
&self.item
}
}
impl<'w, 's, P: SystemParam> DerefMut for Extract<'w, 's, P>
where
P::Fetch: ReadOnlySystemParamFetch,
{
#[inline]
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.item
}
}
impl<'a, 'w, 's, P: SystemParam> IntoIterator for &'a Extract<'w, 's, P>
where
P::Fetch: ReadOnlySystemParamFetch,
&'a SystemParamItem<'w, 's, P>: IntoIterator,
{
type Item = <&'a SystemParamItem<'w, 's, P> as IntoIterator>::Item;
type IntoIter = <&'a SystemParamItem<'w, 's, P> as IntoIterator>::IntoIter;
fn into_iter(self) -> Self::IntoIter {
(&self.item).into_iter()
}
}