bevy/crates/bevy_sprite/src/render
Carter Anderson 69925f0817 render: multi-window cameras ready to go!
passes now bind camera buffers and cameras can now be assigned non-primary windows
2020-06-25 23:04:08 -07:00
..
mod.rs ui: rework so Nodes now use transforms and z-sort happens 2020-06-25 10:13:00 -07:00
sprite.frag sprite: use bevy_transform types in sprite entities 2020-06-22 12:14:40 -07:00
sprite.vert render: multi-window cameras ready to go! 2020-06-25 23:04:08 -07:00
sprite_sheet.frag sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout 2020-06-21 17:43:36 -07:00
sprite_sheet.vert render: multi-window cameras ready to go! 2020-06-25 23:04:08 -07:00