bevy/examples/3d/load_gltf_extras.rs
Tero Laxström 522d82b21a
Fixing text sizes for examples (#15190)
# Objective

- Fixes #14265

## Solution

- Go through Pixel Eagle examples (and examples all in all)
- If default size is used it is usually left there
- If size of font is touched try dividing with 1.2 and round it to
nearest whole number

## Testing

- Run example before and after
- Make sure examples text are readable or like before cosmic-text change

---

## Showcase

Before:

![image](https://github.com/user-attachments/assets/beb2d5af-d1ee-4c2c-89c4-8e59c53b53b4)

After:

![image](https://github.com/user-attachments/assets/fef28a8d-dc26-4e0e-9870-6b216de906e8)
2024-09-16 23:14:37 +00:00

99 lines
2.7 KiB
Rust

//! Loads and renders a glTF file as a scene, and list all the different `gltf_extras`.
use bevy::{
gltf::{GltfExtras, GltfMaterialExtras, GltfMeshExtras, GltfSceneExtras},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, check_for_gltf_extras)
.run();
}
#[derive(Component)]
struct ExampleDisplay;
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(2.0, 2.0, 2.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
commands.spawn(DirectionalLightBundle {
directional_light: DirectionalLight {
shadows_enabled: true,
..default()
},
..default()
});
// a barebones scene containing one of each gltf_extra type
commands.spawn(SceneBundle {
scene: asset_server
.load(GltfAssetLabel::Scene(0).from_asset("models/extras/gltf_extras.glb")),
..default()
});
// a place to display the extras on screen
commands.spawn((
TextBundle::from_section(
"",
TextStyle {
font_size: 15.,
..default()
},
)
.with_style(Style {
position_type: PositionType::Absolute,
top: Val::Px(12.0),
left: Val::Px(12.0),
..default()
}),
ExampleDisplay,
));
}
fn check_for_gltf_extras(
gltf_extras_per_entity: Query<(
Entity,
Option<&Name>,
Option<&GltfSceneExtras>,
Option<&GltfExtras>,
Option<&GltfMeshExtras>,
Option<&GltfMaterialExtras>,
)>,
mut display: Query<&mut Text, With<ExampleDisplay>>,
) {
let mut gltf_extra_infos_lines: Vec<String> = vec![];
for (id, name, scene_extras, extras, mesh_extras, material_extras) in
gltf_extras_per_entity.iter()
{
if scene_extras.is_some()
|| extras.is_some()
|| mesh_extras.is_some()
|| material_extras.is_some()
{
let formatted_extras = format!(
"Extras per entity {} ('Name: {}'):
- scene extras: {:?}
- primitive extras: {:?}
- mesh extras: {:?}
- material extras: {:?}
",
id,
name.unwrap_or(&Name::default()),
scene_extras,
extras,
mesh_extras,
material_extras
);
gltf_extra_infos_lines.push(formatted_extras);
}
let mut display = display.single_mut();
display.sections[0].value = gltf_extra_infos_lines.join("\n");
}
}