bevy/examples/ecs/event.rs
8bp 68d419d40f
Add repeating flag to Timer (#165)
Repeating timers will reset themselves upon finishing, carrying over any
excess time during the last tick. This fixes timer drift upon resetting.
2020-08-21 14:57:25 -07:00

56 lines
1.4 KiB
Rust

use bevy::prelude::*;
/// This example creates a new event, a system that triggers the event once per second,
/// and a system that prints a message whenever the event is received.
fn main() {
App::build()
.add_default_plugins()
.add_event::<MyEvent>()
.init_resource::<EventTriggerState>()
.init_resource::<EventListenerState>()
.add_system(event_trigger_system.system())
.add_system(event_listener_system.system())
.run();
}
struct MyEvent {
pub message: String,
}
struct EventTriggerState {
event_timer: Timer,
}
impl Default for EventTriggerState {
fn default() -> Self {
EventTriggerState {
event_timer: Timer::from_seconds(1.0, true),
}
}
}
// sends MyEvent every second
fn event_trigger_system(
time: Res<Time>,
mut state: ResMut<EventTriggerState>,
mut my_events: ResMut<Events<MyEvent>>,
) {
state.event_timer.tick(time.delta_seconds);
if state.event_timer.finished {
my_events.send(MyEvent {
message: "MyEvent just happened!".to_string(),
});
}
}
#[derive(Default)]
struct EventListenerState {
my_event_reader: EventReader<MyEvent>,
}
// prints events as they come in
fn event_listener_system(mut state: ResMut<EventListenerState>, my_events: Res<Events<MyEvent>>) {
for my_event in state.my_event_reader.iter(&my_events) {
println!("{}", my_event.message);
}
}