mirror of
https://github.com/bevyengine/bevy
synced 2024-12-21 02:23:08 +00:00
7482a0d26d
Fixes #15834 ## Migration Guide The APIs of `Time`, `Timer` and `Stopwatch` have been cleaned up for consistency with each other and the standard library's `Duration` type. The following methods have been renamed: - `Stowatch::paused` -> `Stopwatch::is_paused` - `Time::elapsed_seconds` -> `Time::elasped_secs` (including `_f64` and `_wrapped` variants)
551 lines
16 KiB
Rust
551 lines
16 KiB
Rust
//! Hierarchy and transform propagation stress test.
|
|
//!
|
|
//! Running this example:
|
|
//!
|
|
//! ```
|
|
//! cargo r --release --example transform_hierarchy <configuration name>
|
|
//! ```
|
|
//!
|
|
//! | Configuration | Description |
|
|
//! | -------------------- | ----------------------------------------------------------------- |
|
|
//! | `large_tree` | A fairly wide and deep tree. |
|
|
//! | `wide_tree` | A shallow but very wide tree. |
|
|
//! | `deep_tree` | A deep but not very wide tree. |
|
|
//! | `chain` | A chain. 2500 levels deep. |
|
|
//! | `update_leaves` | Same as `large_tree`, but only leaves are updated. |
|
|
//! | `update_shallow` | Same as `large_tree`, but only the first few levels are updated. |
|
|
//! | `humanoids_active` | 4000 active humanoid rigs. |
|
|
//! | `humanoids_inactive` | 4000 humanoid rigs. Only 10 are active. |
|
|
//! | `humanoids_mixed` | 2000 active and 2000 inactive humanoid rigs. |
|
|
|
|
use bevy::{
|
|
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
|
|
prelude::*,
|
|
window::ExitCondition,
|
|
};
|
|
use rand::Rng;
|
|
|
|
/// pre-defined test configurations with name
|
|
const CONFIGS: [(&str, Cfg); 9] = [
|
|
(
|
|
"large_tree",
|
|
Cfg {
|
|
test_case: TestCase::NonUniformTree {
|
|
depth: 18,
|
|
branch_width: 8,
|
|
},
|
|
update_filter: UpdateFilter {
|
|
probability: 0.5,
|
|
min_depth: 0,
|
|
max_depth: u32::MAX,
|
|
},
|
|
},
|
|
),
|
|
(
|
|
"wide_tree",
|
|
Cfg {
|
|
test_case: TestCase::Tree {
|
|
depth: 3,
|
|
branch_width: 500,
|
|
},
|
|
update_filter: UpdateFilter {
|
|
probability: 0.5,
|
|
min_depth: 0,
|
|
max_depth: u32::MAX,
|
|
},
|
|
},
|
|
),
|
|
(
|
|
"deep_tree",
|
|
Cfg {
|
|
test_case: TestCase::NonUniformTree {
|
|
depth: 25,
|
|
branch_width: 2,
|
|
},
|
|
update_filter: UpdateFilter {
|
|
probability: 0.5,
|
|
min_depth: 0,
|
|
max_depth: u32::MAX,
|
|
},
|
|
},
|
|
),
|
|
(
|
|
"chain",
|
|
Cfg {
|
|
test_case: TestCase::Tree {
|
|
depth: 2500,
|
|
branch_width: 1,
|
|
},
|
|
update_filter: UpdateFilter {
|
|
probability: 0.5,
|
|
min_depth: 0,
|
|
max_depth: u32::MAX,
|
|
},
|
|
},
|
|
),
|
|
(
|
|
"update_leaves",
|
|
Cfg {
|
|
test_case: TestCase::Tree {
|
|
depth: 18,
|
|
branch_width: 2,
|
|
},
|
|
update_filter: UpdateFilter {
|
|
probability: 0.5,
|
|
min_depth: 17,
|
|
max_depth: u32::MAX,
|
|
},
|
|
},
|
|
),
|
|
(
|
|
"update_shallow",
|
|
Cfg {
|
|
test_case: TestCase::Tree {
|
|
depth: 18,
|
|
branch_width: 2,
|
|
},
|
|
update_filter: UpdateFilter {
|
|
probability: 0.5,
|
|
min_depth: 0,
|
|
max_depth: 8,
|
|
},
|
|
},
|
|
),
|
|
(
|
|
"humanoids_active",
|
|
Cfg {
|
|
test_case: TestCase::Humanoids {
|
|
active: 4000,
|
|
inactive: 0,
|
|
},
|
|
update_filter: UpdateFilter {
|
|
probability: 1.0,
|
|
min_depth: 0,
|
|
max_depth: u32::MAX,
|
|
},
|
|
},
|
|
),
|
|
(
|
|
"humanoids_inactive",
|
|
Cfg {
|
|
test_case: TestCase::Humanoids {
|
|
active: 10,
|
|
inactive: 3990,
|
|
},
|
|
update_filter: UpdateFilter {
|
|
probability: 1.0,
|
|
min_depth: 0,
|
|
max_depth: u32::MAX,
|
|
},
|
|
},
|
|
),
|
|
(
|
|
"humanoids_mixed",
|
|
Cfg {
|
|
test_case: TestCase::Humanoids {
|
|
active: 2000,
|
|
inactive: 2000,
|
|
},
|
|
update_filter: UpdateFilter {
|
|
probability: 1.0,
|
|
min_depth: 0,
|
|
max_depth: u32::MAX,
|
|
},
|
|
},
|
|
),
|
|
];
|
|
|
|
fn print_available_configs() {
|
|
println!("available configurations:");
|
|
for (name, _) in CONFIGS {
|
|
println!(" {name}");
|
|
}
|
|
}
|
|
|
|
fn main() {
|
|
// parse cli argument and find the selected test configuration
|
|
let cfg: Cfg = match std::env::args().nth(1) {
|
|
Some(arg) => match CONFIGS.iter().find(|(name, _)| *name == arg) {
|
|
Some((name, cfg)) => {
|
|
println!("test configuration: {name}");
|
|
cfg.clone()
|
|
}
|
|
None => {
|
|
println!("test configuration \"{arg}\" not found.\n");
|
|
print_available_configs();
|
|
return;
|
|
}
|
|
},
|
|
None => {
|
|
println!("missing argument: <test configuration>\n");
|
|
print_available_configs();
|
|
return;
|
|
}
|
|
};
|
|
|
|
println!("\n{cfg:#?}");
|
|
|
|
App::new()
|
|
.insert_resource(cfg)
|
|
.add_plugins((
|
|
DefaultPlugins.set(WindowPlugin {
|
|
primary_window: None,
|
|
exit_condition: ExitCondition::DontExit,
|
|
..default()
|
|
}),
|
|
FrameTimeDiagnosticsPlugin,
|
|
LogDiagnosticsPlugin::default(),
|
|
))
|
|
.add_systems(Startup, setup)
|
|
// Updating transforms *must* be done before `PostUpdate`
|
|
// or the hierarchy will momentarily be in an invalid state.
|
|
.add_systems(Update, update)
|
|
.run();
|
|
}
|
|
|
|
/// test configuration
|
|
#[derive(Resource, Debug, Clone)]
|
|
struct Cfg {
|
|
/// which test case should be inserted
|
|
test_case: TestCase,
|
|
/// which entities should be updated
|
|
update_filter: UpdateFilter,
|
|
}
|
|
|
|
#[allow(unused)]
|
|
#[derive(Debug, Clone)]
|
|
enum TestCase {
|
|
/// a uniform tree, exponentially growing with depth
|
|
Tree {
|
|
/// total depth
|
|
depth: u32,
|
|
/// number of children per node
|
|
branch_width: u32,
|
|
},
|
|
/// a non uniform tree (one side is deeper than the other)
|
|
/// creates significantly less nodes than `TestCase::Tree` with the same parameters
|
|
NonUniformTree {
|
|
/// the maximum depth
|
|
depth: u32,
|
|
/// max number of children per node
|
|
branch_width: u32,
|
|
},
|
|
/// one or multiple humanoid rigs
|
|
Humanoids {
|
|
/// number of active instances (uses the specified [`UpdateFilter`])
|
|
active: u32,
|
|
/// number of inactive instances (always inactive)
|
|
inactive: u32,
|
|
},
|
|
}
|
|
|
|
/// a filter to restrict which nodes are updated
|
|
#[derive(Debug, Clone)]
|
|
struct UpdateFilter {
|
|
/// starting depth (inclusive)
|
|
min_depth: u32,
|
|
/// end depth (inclusive)
|
|
max_depth: u32,
|
|
/// probability of a node to get updated (evaluated at insertion time, not during update)
|
|
/// 0 (never) .. 1 (always)
|
|
probability: f32,
|
|
}
|
|
|
|
/// update component with some per-component value
|
|
#[derive(Component)]
|
|
struct UpdateValue(f32);
|
|
|
|
/// update positions system
|
|
fn update(time: Res<Time>, mut query: Query<(&mut Transform, &mut UpdateValue)>) {
|
|
for (mut t, mut u) in &mut query {
|
|
u.0 += time.delta_secs() * 0.1;
|
|
set_translation(&mut t.translation, u.0);
|
|
}
|
|
}
|
|
|
|
/// set translation based on the angle `a`
|
|
fn set_translation(translation: &mut Vec3, a: f32) {
|
|
translation.x = ops::cos(a) * 32.0;
|
|
translation.y = ops::sin(a) * 32.0;
|
|
}
|
|
|
|
fn setup(mut commands: Commands, cfg: Res<Cfg>) {
|
|
warn!(include_str!("warning_string.txt"));
|
|
|
|
commands.spawn((Camera2d, Transform::from_xyz(0.0, 0.0, 100.0)));
|
|
|
|
let result = match cfg.test_case {
|
|
TestCase::Tree {
|
|
depth,
|
|
branch_width,
|
|
} => {
|
|
let tree = gen_tree(depth, branch_width);
|
|
spawn_tree(&tree, &mut commands, &cfg.update_filter, default())
|
|
}
|
|
TestCase::NonUniformTree {
|
|
depth,
|
|
branch_width,
|
|
} => {
|
|
let tree = gen_non_uniform_tree(depth, branch_width);
|
|
spawn_tree(&tree, &mut commands, &cfg.update_filter, default())
|
|
}
|
|
TestCase::Humanoids { active, inactive } => {
|
|
let mut result = InsertResult::default();
|
|
let mut rng = rand::thread_rng();
|
|
|
|
for _ in 0..active {
|
|
result.combine(spawn_tree(
|
|
&HUMANOID_RIG,
|
|
&mut commands,
|
|
&cfg.update_filter,
|
|
Transform::from_xyz(
|
|
rng.gen::<f32>() * 500.0 - 250.0,
|
|
rng.gen::<f32>() * 500.0 - 250.0,
|
|
0.0,
|
|
),
|
|
));
|
|
}
|
|
|
|
for _ in 0..inactive {
|
|
result.combine(spawn_tree(
|
|
&HUMANOID_RIG,
|
|
&mut commands,
|
|
&UpdateFilter {
|
|
// force inactive by setting the probability < 0
|
|
probability: -1.0,
|
|
..cfg.update_filter
|
|
},
|
|
Transform::from_xyz(
|
|
rng.gen::<f32>() * 500.0 - 250.0,
|
|
rng.gen::<f32>() * 500.0 - 250.0,
|
|
0.0,
|
|
),
|
|
));
|
|
}
|
|
|
|
result
|
|
}
|
|
};
|
|
|
|
println!("\n{result:#?}");
|
|
}
|
|
|
|
/// overview of the inserted hierarchy
|
|
#[derive(Default, Debug)]
|
|
struct InsertResult {
|
|
/// total number of nodes inserted
|
|
inserted_nodes: usize,
|
|
/// number of nodes that get updated each frame
|
|
active_nodes: usize,
|
|
/// maximum depth of the hierarchy tree
|
|
maximum_depth: usize,
|
|
}
|
|
|
|
impl InsertResult {
|
|
fn combine(&mut self, rhs: Self) -> &mut Self {
|
|
self.inserted_nodes += rhs.inserted_nodes;
|
|
self.active_nodes += rhs.active_nodes;
|
|
self.maximum_depth = self.maximum_depth.max(rhs.maximum_depth);
|
|
self
|
|
}
|
|
}
|
|
|
|
/// spawns a tree defined by a parent map (excluding root)
|
|
/// the parent map must be ordered (parent must exist before child)
|
|
fn spawn_tree(
|
|
parent_map: &[usize],
|
|
commands: &mut Commands,
|
|
update_filter: &UpdateFilter,
|
|
root_transform: Transform,
|
|
) -> InsertResult {
|
|
// total count (# of nodes + root)
|
|
let count = parent_map.len() + 1;
|
|
|
|
#[derive(Default, Clone, Copy)]
|
|
struct NodeInfo {
|
|
child_count: u32,
|
|
depth: u32,
|
|
}
|
|
|
|
// node index -> entity lookup list
|
|
let mut ents: Vec<Entity> = Vec::with_capacity(count);
|
|
let mut node_info: Vec<NodeInfo> = vec![default(); count];
|
|
for (i, &parent_idx) in parent_map.iter().enumerate() {
|
|
// assert spawn order (parent must be processed before child)
|
|
assert!(parent_idx <= i, "invalid spawn order");
|
|
node_info[parent_idx].child_count += 1;
|
|
}
|
|
|
|
// insert root
|
|
ents.push(commands.spawn(root_transform).id());
|
|
|
|
let mut result = InsertResult::default();
|
|
let mut rng = rand::thread_rng();
|
|
// used to count through the number of children (used only for visual layout)
|
|
let mut child_idx: Vec<u16> = vec![0; count];
|
|
|
|
// insert children
|
|
for (current_idx, &parent_idx) in parent_map.iter().enumerate() {
|
|
let current_idx = current_idx + 1;
|
|
|
|
// separation factor to visually separate children (0..1)
|
|
let sep = child_idx[parent_idx] as f32 / node_info[parent_idx].child_count as f32;
|
|
child_idx[parent_idx] += 1;
|
|
|
|
// calculate and set depth
|
|
// this works because it's guaranteed that we have already iterated over the parent
|
|
let depth = node_info[parent_idx].depth + 1;
|
|
let info = &mut node_info[current_idx];
|
|
info.depth = depth;
|
|
|
|
// update max depth of tree
|
|
result.maximum_depth = result.maximum_depth.max(depth.try_into().unwrap());
|
|
|
|
// insert child
|
|
let child_entity = {
|
|
let mut cmd = commands.spawn_empty();
|
|
|
|
// check whether or not to update this node
|
|
let update = (rng.gen::<f32>() <= update_filter.probability)
|
|
&& (depth >= update_filter.min_depth && depth <= update_filter.max_depth);
|
|
|
|
if update {
|
|
cmd.insert(UpdateValue(sep));
|
|
result.active_nodes += 1;
|
|
}
|
|
|
|
let transform = {
|
|
let mut translation = Vec3::ZERO;
|
|
// use the same placement fn as the `update` system
|
|
// this way the entities won't be all at (0, 0, 0) when they don't have an `Update` component
|
|
set_translation(&mut translation, sep);
|
|
Transform::from_translation(translation)
|
|
};
|
|
|
|
// only insert the components necessary for the transform propagation
|
|
cmd.insert(transform);
|
|
|
|
cmd.id()
|
|
};
|
|
|
|
commands.entity(ents[parent_idx]).add_child(child_entity);
|
|
|
|
ents.push(child_entity);
|
|
}
|
|
|
|
result.inserted_nodes = ents.len();
|
|
result
|
|
}
|
|
|
|
/// generate a tree `depth` levels deep, where each node has `branch_width` children
|
|
fn gen_tree(depth: u32, branch_width: u32) -> Vec<usize> {
|
|
// calculate the total count of branches
|
|
let mut count: usize = 0;
|
|
for i in 0..(depth - 1) {
|
|
count += TryInto::<usize>::try_into(branch_width.pow(i)).unwrap();
|
|
}
|
|
|
|
// the tree is built using this pattern:
|
|
// 0, 0, 0, ... 1, 1, 1, ... 2, 2, 2, ... (count - 1)
|
|
(0..count)
|
|
.flat_map(|i| std::iter::repeat(i).take(branch_width.try_into().unwrap()))
|
|
.collect()
|
|
}
|
|
|
|
/// recursive part of [`gen_non_uniform_tree`]
|
|
fn add_children_non_uniform(
|
|
tree: &mut Vec<usize>,
|
|
parent: usize,
|
|
mut curr_depth: u32,
|
|
max_branch_width: u32,
|
|
) {
|
|
for _ in 0..max_branch_width {
|
|
tree.push(parent);
|
|
|
|
curr_depth = curr_depth.checked_sub(1).unwrap();
|
|
if curr_depth == 0 {
|
|
return;
|
|
}
|
|
add_children_non_uniform(tree, tree.len(), curr_depth, max_branch_width);
|
|
}
|
|
}
|
|
|
|
/// generate a tree that has more nodes on one side that the other
|
|
/// the deepest hierarchy path is `max_depth` and the widest branches have `max_branch_width` children
|
|
fn gen_non_uniform_tree(max_depth: u32, max_branch_width: u32) -> Vec<usize> {
|
|
let mut tree = Vec::new();
|
|
add_children_non_uniform(&mut tree, 0, max_depth, max_branch_width);
|
|
tree
|
|
}
|
|
|
|
/// parent map for a decently complex humanoid rig (based on mixamo rig)
|
|
const HUMANOID_RIG: [usize; 67] = [
|
|
// (0: root)
|
|
0, // 1: hips
|
|
1, // 2: spine
|
|
2, // 3: spine 1
|
|
3, // 4: spine 2
|
|
4, // 5: neck
|
|
5, // 6: head
|
|
6, // 7: head top
|
|
6, // 8: left eye
|
|
6, // 9: right eye
|
|
4, // 10: left shoulder
|
|
10, // 11: left arm
|
|
11, // 12: left forearm
|
|
12, // 13: left hand
|
|
13, // 14: left hand thumb 1
|
|
14, // 15: left hand thumb 2
|
|
15, // 16: left hand thumb 3
|
|
16, // 17: left hand thumb 4
|
|
13, // 18: left hand index 1
|
|
18, // 19: left hand index 2
|
|
19, // 20: left hand index 3
|
|
20, // 21: left hand index 4
|
|
13, // 22: left hand middle 1
|
|
22, // 23: left hand middle 2
|
|
23, // 24: left hand middle 3
|
|
24, // 25: left hand middle 4
|
|
13, // 26: left hand ring 1
|
|
26, // 27: left hand ring 2
|
|
27, // 28: left hand ring 3
|
|
28, // 29: left hand ring 4
|
|
13, // 30: left hand pinky 1
|
|
30, // 31: left hand pinky 2
|
|
31, // 32: left hand pinky 3
|
|
32, // 33: left hand pinky 4
|
|
4, // 34: right shoulder
|
|
34, // 35: right arm
|
|
35, // 36: right forearm
|
|
36, // 37: right hand
|
|
37, // 38: right hand thumb 1
|
|
38, // 39: right hand thumb 2
|
|
39, // 40: right hand thumb 3
|
|
40, // 41: right hand thumb 4
|
|
37, // 42: right hand index 1
|
|
42, // 43: right hand index 2
|
|
43, // 44: right hand index 3
|
|
44, // 45: right hand index 4
|
|
37, // 46: right hand middle 1
|
|
46, // 47: right hand middle 2
|
|
47, // 48: right hand middle 3
|
|
48, // 49: right hand middle 4
|
|
37, // 50: right hand ring 1
|
|
50, // 51: right hand ring 2
|
|
51, // 52: right hand ring 3
|
|
52, // 53: right hand ring 4
|
|
37, // 54: right hand pinky 1
|
|
54, // 55: right hand pinky 2
|
|
55, // 56: right hand pinky 3
|
|
56, // 57: right hand pinky 4
|
|
1, // 58: left upper leg
|
|
58, // 59: left leg
|
|
59, // 60: left foot
|
|
60, // 61: left toe base
|
|
61, // 62: left toe end
|
|
1, // 63: right upper leg
|
|
63, // 64: right leg
|
|
64, // 65: right foot
|
|
65, // 66: right toe base
|
|
66, // 67: right toe end
|
|
];
|