bevy/examples/window/window_resizing.rs
François e0e5f3acd4
add a default font (#8445)
# Objective

- Have a default font

## Solution

- Add a font based on FiraMono containing only ASCII characters and use
it as the default font
- It is behind a feature `default_font` enabled by default
- I also updated examples to use it, but not UI examples to still show
how to use a custom font

---

## Changelog

* If you display text without using the default handle provided by
`TextStyle`, the text will be displayed
2023-04-21 22:30:18 +00:00

93 lines
2.7 KiB
Rust

///! This example illustrates how to resize windows, and how to respond to a window being resized.
use bevy::{prelude::*, window::WindowResized};
fn main() {
App::new()
.insert_resource(ResolutionSettings {
large: Vec2::new(1920.0, 1080.0),
medium: Vec2::new(800.0, 600.0),
small: Vec2::new(640.0, 360.0),
})
.add_plugins(DefaultPlugins)
.add_systems(Startup, (setup_camera, setup_ui))
.add_systems(Update, (on_resize_system, toggle_resolution))
.run();
}
/// Marker component for the text that displays the current resolution.
#[derive(Component)]
struct ResolutionText;
/// Stores the various window-resolutions we can select between.
#[derive(Resource)]
struct ResolutionSettings {
large: Vec2,
medium: Vec2,
small: Vec2,
}
// Spawns the camera that draws UI
fn setup_camera(mut cmd: Commands) {
cmd.spawn(Camera2dBundle::default());
}
// Spawns the UI
fn setup_ui(mut cmd: Commands) {
// Node that fills entire background
cmd.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
..default()
},
..default()
})
.with_children(|root| {
// Text where we display current resolution
root.spawn((
TextBundle::from_section(
"Resolution",
TextStyle {
font_size: 50.0,
color: Color::BLACK,
..default()
},
),
ResolutionText,
));
});
}
/// This system shows how to request the window to a new resolution
fn toggle_resolution(
keys: Res<Input<KeyCode>>,
mut windows: Query<&mut Window>,
resolution: Res<ResolutionSettings>,
) {
let mut window = windows.single_mut();
if keys.just_pressed(KeyCode::Key1) {
let res = resolution.small;
window.resolution.set(res.x, res.y);
}
if keys.just_pressed(KeyCode::Key2) {
let res = resolution.medium;
window.resolution.set(res.x, res.y);
}
if keys.just_pressed(KeyCode::Key3) {
let res = resolution.large;
window.resolution.set(res.x, res.y);
}
}
/// This system shows how to respond to a window being resized.
/// Whenever the window is resized, the text will update with the new resolution.
fn on_resize_system(
mut q: Query<&mut Text, With<ResolutionText>>,
mut resize_reader: EventReader<WindowResized>,
) {
let mut text = q.single_mut();
for e in resize_reader.iter() {
// When resolution is being changed
text.sections[0].value = format!("{:.1} x {:.1}", e.width, e.height);
}
}