bevy/examples/shader
IceSentry 3f6367d584
Handle vertex_uvs if they are present in default prepass fragment shader (#8330)
# Objective

- Enabling AlphaMode::Opaque in the shader_prepass example crashes. The
issue seems to be that enabling opaque also generates vertex_uvs

Fixes https://github.com/bevyengine/bevy/issues/8273

## Solution

- Use the vertex_uvs in the shader if they are present
2023-04-23 08:07:15 +00:00
..
animate_shader.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
array_texture.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
compute_shader_game_of_life.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
custom_vertex_attribute.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
post_processing.rs Remove old post_processing example (#8376) 2023-04-15 21:48:31 +00:00
shader_defs.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
shader_instancing.rs Compute vertex_count for indexed meshes on GpuMesh (#8460) 2023-04-22 17:28:58 +00:00
shader_material.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
shader_material_glsl.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
shader_material_screenspace_texture.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
shader_prepass.rs Handle vertex_uvs if they are present in default prepass fragment shader (#8330) 2023-04-23 08:07:15 +00:00
texture_binding_array.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00