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https://github.com/bevyengine/bevy
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# Objective When using empty events, it can feel redundant to have to specify the type of the event when sending it. ## Solution Add a new `fire()` function that sends the default value of the event. This requires that the event derives Default. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
62 lines
1.5 KiB
Rust
62 lines
1.5 KiB
Rust
use bevy::prelude::*;
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/// This example creates a new event, a system that triggers the event once per second,
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/// and a system that prints a message whenever the event is received.
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_event::<MyEvent>()
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.add_event::<PlaySound>()
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.init_resource::<EventTriggerState>()
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.add_system(event_trigger)
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.add_system(event_listener)
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.add_system(sound_player)
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.run();
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}
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struct MyEvent {
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pub message: String,
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}
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#[derive(Default)]
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struct PlaySound;
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struct EventTriggerState {
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event_timer: Timer,
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}
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impl Default for EventTriggerState {
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fn default() -> Self {
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EventTriggerState {
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event_timer: Timer::from_seconds(1.0, true),
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}
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}
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}
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// sends MyEvent and PlaySound every second
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fn event_trigger(
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time: Res<Time>,
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mut state: ResMut<EventTriggerState>,
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mut my_events: EventWriter<MyEvent>,
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mut play_sound_events: EventWriter<PlaySound>,
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) {
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if state.event_timer.tick(time.delta()).finished() {
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my_events.send(MyEvent {
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message: "MyEvent just happened!".to_string(),
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});
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play_sound_events.send_default();
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}
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}
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// prints events as they come in
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fn event_listener(mut events: EventReader<MyEvent>) {
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for my_event in events.iter() {
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info!("{}", my_event.message);
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}
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}
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fn sound_player(mut play_sound_events: EventReader<PlaySound>) {
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for _ in play_sound_events.iter() {
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info!("Playing a sound");
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}
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}
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