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# Objective - Example `render_primitives` is painful to look at for the plane in 3d, the gizmo seems to have extra rotations https://github.com/bevyengine/bevy/assets/8672791/08509624-14ac-4f00-a758-9a14233ef1a9 ## Solution - Take the normal of the normal before rotation, then rotate it ## Testing - Run the example, rotations are more in sync https://github.com/bevyengine/bevy/assets/8672791/91c26ce4-4b7b-4575-ba32-7c32026e4596 |
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README.md |