mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
65dbfe249b
Fixes #13758. # Objective Calling `update` on the main app already calls `clear_trackers`. Calling it again in `SubApps::update` caused RemovedCompenet Events to be cleared earlier than they should be. ## Solution - Don't call clear_trackers an extra time. ## Testing I manually tested the fix with this unit test: ``` #[cfg(test)] mod test { use crate::core::{FrameCount, FrameCountPlugin}; use crate::prelude::*; #[test] fn test_next_frame_removal() { #[derive(Component)] struct Foo; #[derive(Resource)] struct RemovedCount(usize); let mut app = App::new(); app.add_plugins(FrameCountPlugin); app.add_systems(Startup, |mut commands: Commands| { for _ in 0..100 { commands.spawn(Foo); } commands.insert_resource(RemovedCount(0)); }); app.add_systems(First, |counter: Res<FrameCount>| { println!("Frame {}:", counter.0) }); fn detector_system( mut removals: RemovedComponents<Foo>, foos: Query<Entity, With<Foo>>, mut removed_c: ResMut<RemovedCount>, ) { for e in removals.read() { println!(" Detected removed Foo component for {e:?}"); removed_c.0 += 1; } let c = foos.iter().count(); println!(" Total Foos: {}", c); assert_eq!(c + removed_c.0, 100); } fn deleter_system(foos: Query<Entity, With<Foo>>, mut commands: Commands) { foos.iter().next().map(|e| { commands.entity(e).remove::<Foo>(); }); } app.add_systems(Update, (detector_system, deleter_system).chain()); app.update(); app.update(); app.update(); app.update(); } } ``` |
||
---|---|---|
.. | ||
bevy_a11y | ||
bevy_animation | ||
bevy_app | ||
bevy_asset | ||
bevy_audio | ||
bevy_color | ||
bevy_core | ||
bevy_core_pipeline | ||
bevy_derive | ||
bevy_dev_tools | ||
bevy_diagnostic | ||
bevy_dylib | ||
bevy_dynamic_plugin | ||
bevy_ecs | ||
bevy_encase_derive | ||
bevy_gilrs | ||
bevy_gizmos | ||
bevy_gltf | ||
bevy_hierarchy | ||
bevy_input | ||
bevy_internal | ||
bevy_log | ||
bevy_macro_utils | ||
bevy_math | ||
bevy_mikktspace | ||
bevy_pbr | ||
bevy_ptr | ||
bevy_reflect | ||
bevy_render | ||
bevy_scene | ||
bevy_sprite | ||
bevy_state | ||
bevy_tasks | ||
bevy_text | ||
bevy_time | ||
bevy_transform | ||
bevy_ui | ||
bevy_utils | ||
bevy_window | ||
bevy_winit |