bevy/crates/bevy_render
vero 6465e3bd9f
Fix Mesh allocator bug and reduce Mesh data copies by two (#15566)
# Objective

- First step towards #15558

## Solution

- Rename `get_vertex_buffer_data` to `create_packed_vertex_buffer_data`
to make it clear that it is not "free" and actually allocates
- Compute length analytically for preallocation instead of creating the
buffer to get its length and immediately discard it
- Use existing vertex attribute size calculation method to reduce code
duplication
- Fix a bug where mesh index data was being replaced by unnecessarily
newly created mesh vertex data in some cases
- Overall reduces mesh copies by two. We still have plenty to go, but
these were the easy ones.

## Testing

- I ran 3d_scene, lighting, and many_cubes, they look fine.
- Benchmarks would be nice, but this is very obviously a win in perf and
correctness.

---

## Migration Guide

- `Mesh::create_packed_vertex_buffer_data` has been renamed
`Mesh::create_packed_vertex_buffer_data` to reflect the fact that it
copies data and allocates.

## Showcase

- look mom, less copies
2024-10-01 17:15:57 +00:00
..
macros Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
src Fix Mesh allocator bug and reduce Mesh data copies by two (#15566) 2024-10-01 17:15:57 +00:00
Cargo.toml bump async-channel to 2.3.0 (#15497) 2024-09-28 19:21:59 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy Render

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