bevy/crates/bevy_render/src/spatial_bundle.rs
ira b42f426fc3 Add associated constant IDENTITY to Transform and friends. (#5340)
# Objective
Since `identity` is a const fn that takes no arguments it seems logical to make it an associated constant.
This is also more in line with types from glam (eg. `Quat::IDENTITY`).

## Migration Guide

The method `identity()` on `Transform`, `GlobalTransform` and `TransformBundle` has been deprecated.
Use the associated constant `IDENTITY` instead.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-08-30 22:10:24 +00:00

60 lines
2.3 KiB
Rust

use bevy_ecs::prelude::Bundle;
use bevy_transform::prelude::{GlobalTransform, Transform};
use crate::view::{ComputedVisibility, Visibility};
/// A [`Bundle`] with the following [`Component`](bevy_ecs::component::Component)s:
/// * [`Visibility`] and [`ComputedVisibility`], which describe the visibility of an entity
/// * [`Transform`] and [`GlobalTransform`], which describe the position of an entity
///
/// * To show or hide an entity, you should set its [`Visibility`].
/// * To get the computed visibility of an entity, you should get its [`ComputedVisibility`].
/// * To place or move an entity, you should set its [`Transform`].
/// * To get the global transform of an entity, you should get its [`GlobalTransform`].
/// * For hierarchies to work correctly, you must have all four components.
/// * You may use the [`SpatialBundle`] to guarantee this.
#[derive(Bundle, Debug, Default)]
pub struct SpatialBundle {
/// The visibility of the entity.
pub visibility: Visibility,
/// The computed visibility of the entity.
pub computed: ComputedVisibility,
/// The transform of the entity.
pub transform: Transform,
/// The global transform of the entity.
pub global_transform: GlobalTransform,
}
impl SpatialBundle {
/// Creates a new [`SpatialBundle`] from a [`Transform`].
///
/// This initializes [`GlobalTransform`] as identity, and visibility as visible
#[inline]
pub const fn from_transform(transform: Transform) -> Self {
SpatialBundle {
transform,
..Self::VISIBLE_IDENTITY
}
}
/// A visible [`SpatialBundle`], with no translation, rotation, and a scale of 1 on all axes.
pub const VISIBLE_IDENTITY: Self = SpatialBundle {
visibility: Visibility::VISIBLE,
computed: ComputedVisibility::INVISIBLE,
transform: Transform::IDENTITY,
global_transform: GlobalTransform::IDENTITY,
};
/// An invisible [`SpatialBundle`], with no translation, rotation, and a scale of 1 on all axes.
pub const INVISIBLE_IDENTITY: Self = SpatialBundle {
visibility: Visibility::INVISIBLE,
..Self::VISIBLE_IDENTITY
};
}
impl From<Transform> for SpatialBundle {
#[inline]
fn from(transform: Transform) -> Self {
Self::from_transform(transform)
}
}