bevy/examples/ecs/component_change_detection.rs
Mark Schmale 1ba7429371 Doc/module style doc blocks for examples (#4438)
# Objective

Provide a starting point for #3951, or a partial solution. 
Providing a few comment blocks to discuss, and hopefully find better one in the process. 

## Solution

Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. 

## Changelog

- Moved some existing comments from main() functions in the 2d examples to the file header level
- Wrote some more comment blocks for most other 2d examples

TODO: 
- [x] 2d/sprite_sheet, wasnt able to come up with something good yet 
- [x] all other example groups...


Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. 
I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
2022-05-16 13:53:20 +00:00

52 lines
1.5 KiB
Rust

//! This example illustrates how to react to component change.
use bevy::prelude::*;
use rand::Rng;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.add_system(change_component)
.add_system(change_detection)
.add_system(tracker_monitoring)
.run();
}
#[derive(Component, Debug)]
struct MyComponent(f64);
fn setup(mut commands: Commands) {
commands.spawn().insert(MyComponent(0.));
commands.spawn().insert(Transform::identity());
}
fn change_component(time: Res<Time>, mut query: Query<(Entity, &mut MyComponent)>) {
for (entity, mut component) in query.iter_mut() {
if rand::thread_rng().gen_bool(0.1) {
info!("changing component {:?}", entity);
component.0 = time.seconds_since_startup();
}
}
}
// There are query filters for `Changed<T>` and `Added<T>`
// Only entities matching the filters will be in the query
fn change_detection(query: Query<(Entity, &MyComponent), Changed<MyComponent>>) {
for (entity, component) in query.iter() {
info!("{:?} changed: {:?}", entity, component,);
}
}
// By looking at trackers, the query is not filtered but the information is available
fn tracker_monitoring(
query: Query<(
Entity,
Option<&MyComponent>,
Option<ChangeTrackers<MyComponent>>,
)>,
) {
for (entity, component, trackers) in query.iter() {
info!("{:?}: {:?} -> {:?}", entity, component, trackers);
}
}