bevy/crates/bevy_render/src
Tygyh 63d17e8494
Simplify equality assertions (#10988)
# Objective

- Shorten assertions.

## Solution

- Replace '==' assertions with 'assert_eq()' and '!=' assertions with
'assert_ne()' .
2023-12-16 23:58:41 +00:00
..
batching Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779) 2023-12-12 19:45:50 +00:00
camera Change Window scale factor to f32 (adopted) (#10897) 2023-12-14 14:56:40 +00:00
color Replace deprecated elements (#10991) 2023-12-16 02:25:12 +00:00
mesh Explain how RegularPolygon mesh is generated (#10927) 2023-12-12 21:40:33 +00:00
primitives Add a method to compute a bounding box enclosing a set of points (#9630) 2023-08-31 01:33:13 +00:00
render_graph Simplify equality assertions (#10988) 2023-12-16 23:58:41 +00:00
render_phase Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779) 2023-12-12 19:45:50 +00:00
render_resource Update to wgpu 0.18 (#10266) 2023-12-14 02:45:47 +00:00
renderer Update to wgpu 0.18 (#10266) 2023-12-14 02:45:47 +00:00
texture Simplify equality assertions (#10988) 2023-12-16 23:58:41 +00:00
view Fix typo in docs for ViewVisibility (#10979) 2023-12-14 17:25:48 +00:00
extract_component.rs Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779) 2023-12-12 19:45:50 +00:00
extract_instances.rs Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779) 2023-12-12 19:45:50 +00:00
extract_param.rs Improve doc formatting. (#9840) 2023-09-18 19:43:56 +00:00
extract_resource.rs Allow optional extraction of resources from the main world (#10109) 2023-10-14 16:07:49 +00:00
globals.rs Unify FixedTime and Time while fixing several problems (#8964) 2023-10-16 01:57:55 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Reorder render sets, refactor bevy_sprite to take advantage (#9236) 2023-08-27 14:33:49 +00:00
instance_index.wgsl Work around naga/wgpu WGSL instance_index -> GLSL gl_InstanceID bug on WebGL2 (#9383) 2023-08-09 18:38:45 +00:00
lib.rs Auto insert sync points (#9822) 2023-12-14 16:34:01 +00:00
maths.wgsl Use instancing for sprites (#9597) 2023-09-02 18:03:19 +00:00
pipelined_rendering.rs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
render_asset.rs Derive Error for more error types (#10240) 2023-10-28 22:20:37 +00:00
settings.rs Update to wgpu 0.18 (#10266) 2023-12-14 02:45:47 +00:00
spatial_bundle.rs Implement Clone for VisibilityBundle and SpatialBundle (#10394) 2023-11-07 21:25:00 +00:00