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# Objective Fixes #4344. ## Solution Add a new component `Text2dBounds` to `Text2dBundle` that specifies the maximum width and height of text. Text will wrap according to this size. |
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.. | ||
contributors.rs | ||
many_sprites.rs | ||
mesh2d.rs | ||
mesh2d_manual.rs | ||
move_sprite.rs | ||
rect.rs | ||
rotation.rs | ||
sprite.rs | ||
sprite_flipping.rs | ||
sprite_sheet.rs | ||
text2d.rs | ||
texture_atlas.rs |