bevy/examples/window/window_drag_move.rs
VitalyR eb19a9ea0b
Migrate UI bundles to required components (#15898)
# Objective

- Migrate UI bundles to required components, fixes #15889

## Solution

- deprecate `NodeBundle` in favor of `Node`
- deprecate `ImageBundle` in favor of `UiImage`
- deprecate `ButtonBundle` in favor of `Button`

## Testing

CI.

## Migration Guide

- Replace all uses of `NodeBundle` with `Node`. e.g.
```diff
     commands
-        .spawn(NodeBundle {
-            style: Style {
+        .spawn((
+            Node::default(),
+            Style {
                 width: Val::Percent(100.),
                 align_items: AlignItems::Center,
                 justify_content: JustifyContent::Center,
                 ..default()
             },
-            ..default()
-        })
+        ))
``` 
- Replace all uses of `ButtonBundle` with `Button`. e.g.
```diff
                     .spawn((
-                        ButtonBundle {
-                            style: Style {
-                                width: Val::Px(w),
-                                height: Val::Px(h),
-                                // horizontally center child text
-                                justify_content: JustifyContent::Center,
-                                // vertically center child text
-                                align_items: AlignItems::Center,
-                                margin: UiRect::all(Val::Px(20.0)),
-                                ..default()
-                            },
-                            image: image.clone().into(),
+                        Button,
+                        Style {
+                            width: Val::Px(w),
+                            height: Val::Px(h),
+                            // horizontally center child text
+                            justify_content: JustifyContent::Center,
+                            // vertically center child text
+                            align_items: AlignItems::Center,
+                            margin: UiRect::all(Val::Px(20.0)),
                             ..default()
                         },
+                        UiImage::from(image.clone()),
                         ImageScaleMode::Sliced(slicer.clone()),
                     ))
```
- Replace all uses of `ImageBundle` with `UiImage`. e.g.
```diff
-    commands.spawn(ImageBundle {
-        image: UiImage {
+    commands.spawn((
+        UiImage {
             texture: metering_mask,
             ..default()
         },
-        style: Style {
+        Style {
             width: Val::Percent(100.0),
             height: Val::Percent(100.0),
             ..default()
         },
-        ..default()
-    });
+    ));
 ```

---------

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-17 21:11:02 +00:00

143 lines
4.5 KiB
Rust

//! This example illustrates drag move and drag resize without window
//! decorations.
//!
//! When window decorations are not present, the user cannot drag a window by
//! its titlebar to change its position. The `start_drag_move()` function
//! permits a users to drag a window by left clicking anywhere in the window;
//! left click must be pressed and other constraints can be imposed. For
//! instance an application could require a user to hold down alt and left click
//! to drag a window.
//!
//! The `start_drag_resize()` function behaves similarly but permits a window to
//! be resized.
use bevy::{math::CompassOctant, prelude::*};
/// Determine what do on left click.
#[derive(Resource, Debug)]
enum LeftClickAction {
/// Do nothing.
Nothing,
/// Move the window on left click.
Move,
/// Resize the window on left click.
Resize,
}
/// What direction index should the window resize toward.
#[derive(Resource)]
struct ResizeDir(usize);
/// Directions that the drag resizes the window toward.
const DIRECTIONS: [CompassOctant; 8] = [
CompassOctant::North,
CompassOctant::NorthEast,
CompassOctant::East,
CompassOctant::SouthEast,
CompassOctant::South,
CompassOctant::SouthWest,
CompassOctant::West,
CompassOctant::NorthWest,
];
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
decorations: false,
..default()
}),
..default()
}))
.insert_resource(ResizeDir(7))
.insert_resource(LeftClickAction::Move)
.add_systems(Startup, setup)
.add_systems(Update, (handle_input, move_or_resize_windows))
.run();
}
fn setup(mut commands: Commands) {
// Camera
commands.spawn(Camera3d::default());
// UI
commands
.spawn((
Node::default(),
Style {
position_type: PositionType::Absolute,
padding: UiRect::all(Val::Px(5.0)),
..default()
},
BackgroundColor(Color::BLACK.with_alpha(0.75)),
GlobalZIndex(i32::MAX),
))
.with_children(|p| {
p.spawn(Text::default()).with_children(|p| {
p.spawn(TextSpan::new(
"Demonstrate drag move and drag resize without window decorations.\n\n",
));
p.spawn(TextSpan::new("Controls:\n"));
p.spawn(TextSpan::new("A - change left click action ["));
p.spawn(TextSpan::new("Move"));
p.spawn(TextSpan::new("]\n"));
p.spawn(TextSpan::new("S / D - change resize direction ["));
p.spawn(TextSpan::new("NorthWest"));
p.spawn(TextSpan::new("]\n"));
});
});
}
fn handle_input(
input: Res<ButtonInput<KeyCode>>,
mut action: ResMut<LeftClickAction>,
mut dir: ResMut<ResizeDir>,
example_text: Query<Entity, With<Text>>,
mut writer: TextUiWriter,
) {
use LeftClickAction::*;
if input.just_pressed(KeyCode::KeyA) {
*action = match *action {
Move => Resize,
Resize => Nothing,
Nothing => Move,
};
*writer.text(example_text.single(), 4) = format!("{:?}", *action);
}
if input.just_pressed(KeyCode::KeyS) {
dir.0 = dir
.0
.checked_sub(1)
.unwrap_or(DIRECTIONS.len().saturating_sub(1));
*writer.text(example_text.single(), 7) = format!("{:?}", DIRECTIONS[dir.0]);
}
if input.just_pressed(KeyCode::KeyD) {
dir.0 = (dir.0 + 1) % DIRECTIONS.len();
*writer.text(example_text.single(), 7) = format!("{:?}", DIRECTIONS[dir.0]);
}
}
fn move_or_resize_windows(
mut windows: Query<&mut Window>,
action: Res<LeftClickAction>,
input: Res<ButtonInput<MouseButton>>,
dir: Res<ResizeDir>,
) {
// Both `start_drag_move()` and `start_drag_resize()` must be called after a
// left mouse button press as done here.
//
// winit 0.30.5 may panic when initiated without a left mouse button press.
if input.just_pressed(MouseButton::Left) {
for mut window in windows.iter_mut() {
match *action {
LeftClickAction::Nothing => (),
LeftClickAction::Move => window.start_drag_move(),
LeftClickAction::Resize => {
let d = DIRECTIONS[dir.0];
window.start_drag_resize(d);
}
}
}
}
}