bevy/crates/bevy_animation
MichiRecRoom a4ea708b69
Don't require going through bevy_animation::prelude to get to certain items in bevy_animation (#14979)
# Objective
* Fixes https://github.com/bevyengine/bevy/issues/14889

## Solution
Exposes `bevy_animation::{animatable, graph, transition}` to the world.

## Testing
- Did you test these changes? If so, how?
- These changes do not need testing, as they do not modify/add/remove
any functionality.
- ~~Are there any parts that need more testing?~~
- ~~How can other people (reviewers) test your changes? Is there
anything specific they need to know?~~
- ~~If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?~~

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-09-05 21:35:40 +02:00
..
src Don't require going through bevy_animation::prelude to get to certain items in bevy_animation (#14979) 2024-09-05 21:35:40 +02:00
Cargo.toml Release 0.14.1 2024-08-02 20:35:38 +02:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy Animation

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