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# Objective - Fixes https://github.com/bevyengine/bevy/issues/15871 (Camera is done in #15946) ## Solution - Do the same as #15904 for other extraction systems - Added missing `SyncComponentPlugin` for DOF, TAA, and SSAO (According to the [documentation](https://dev-docs.bevyengine.org/bevy/render/sync_component/struct.SyncComponentPlugin.html), this plugin "needs to be added for manual extraction implementations." We may need to check this is done.) ## Testing Modified example locally to add toggles if not exist. - [x] DOF - toggling DOF component and perspective in `depth_of_field` example - [x] TAA - toggling `Camera.is_active` and TAA component - [x] clusters - not entirely sure, toggling `Camera.is_active` in `many_lights` example (no crash/glitch even without this PR) - [x] previous_view - toggling `Camera.is_active` in `skybox` (no crash/glitch even without this PR) - [x] lights - toggling `Visibility` of `DirectionalLight` in `lighting` example - [x] SSAO - toggling `Camera.is_active` and SSAO component in `ssao` example - [x] default UI camera view - toggling `Camera.is_active` (nop without #15946 because UI defaults to some camera even if `DefaultCameraView` is not there) - [x] volumetric fog - toggling existence of volumetric light. Looks like optimization, no change in behavior/visuals |
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README.md |