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# Objective - Fixes #15236 ## Solution - Use bevy_math::ops instead of std floating point operations. ## Testing - Did you test these changes? If so, how? Unit tests and `cargo run -p ci -- test` - How can other people (reviewers) test your changes? Is there anything specific they need to know? Execute `cargo run -p ci -- test` on Windows. - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? Windows ## Migration Guide - Not a breaking change - Projects should use bevy math where applicable --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: IQuick 143 <IQuick143cz@gmail.com> Co-authored-by: Joona Aalto <jondolf.dev@gmail.com> |
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.. | ||
asset.rs | ||
cull_clusters.wgsl | ||
downsample_depth.wgsl | ||
dummy_visibility_buffer_resolve.wgsl | ||
fill_cluster_buffers.wgsl | ||
from_mesh.rs | ||
instance_manager.rs | ||
material_pipeline_prepare.rs | ||
material_shade_nodes.rs | ||
meshlet_bindings.wgsl | ||
meshlet_mesh_manager.rs | ||
meshlet_mesh_material.wgsl | ||
meshlet_preview.png | ||
mod.rs | ||
persistent_buffer.rs | ||
persistent_buffer_impls.rs | ||
pipelines.rs | ||
remap_1d_to_2d_dispatch.wgsl | ||
resolve_render_targets.wgsl | ||
resource_manager.rs | ||
visibility_buffer_hardware_raster.wgsl | ||
visibility_buffer_raster_node.rs | ||
visibility_buffer_resolve.wgsl | ||
visibility_buffer_software_raster.wgsl |