bevy/crates/bevy_pbr/src/meshlet
Benjamin Brienen 29508f065f
Fix floating point math (#15239)
# Objective

- Fixes #15236

## Solution

- Use bevy_math::ops instead of std floating point operations.

## Testing

- Did you test these changes? If so, how?
Unit tests and `cargo run -p ci -- test`

- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
Execute `cargo run -p ci -- test` on Windows.

- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
Windows

## Migration Guide

- Not a breaking change
- Projects should use bevy math where applicable

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: IQuick 143 <IQuick143cz@gmail.com>
Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
2024-09-16 23:28:12 +00:00
..
asset.rs Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
cull_clusters.wgsl Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
downsample_depth.wgsl Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
dummy_visibility_buffer_resolve.wgsl Meshlet rendering (initial feature) (#10164) 2024-03-25 19:08:27 +00:00
fill_cluster_buffers.wgsl Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
from_mesh.rs More triangles/vertices per meshlet (#15023) 2024-09-08 17:55:57 +00:00
instance_manager.rs Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
material_pipeline_prepare.rs Rename rendering components for improved consistency and clarity (#15035) 2024-09-10 01:11:46 +00:00
material_shade_nodes.rs Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
meshlet_bindings.wgsl Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
meshlet_mesh_manager.rs Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
meshlet_mesh_material.wgsl Meshlet misc (#13761) 2024-06-10 13:06:08 +00:00
meshlet_preview.png Meshlet rendering (initial feature) (#10164) 2024-03-25 19:08:27 +00:00
mod.rs Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
persistent_buffer.rs Migrated NonZero* to NonZero<*> (#14978) 2024-08-30 02:37:47 +00:00
persistent_buffer_impls.rs Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
pipelines.rs Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
remap_1d_to_2d_dispatch.wgsl Meshlet software raster + start of cleanup (#14623) 2024-08-26 17:54:34 +00:00
resolve_render_targets.wgsl More triangles/vertices per meshlet (#15023) 2024-09-08 17:55:57 +00:00
resource_manager.rs More triangles/vertices per meshlet (#15023) 2024-09-08 17:55:57 +00:00
visibility_buffer_hardware_raster.wgsl More triangles/vertices per meshlet (#15023) 2024-09-08 17:55:57 +00:00
visibility_buffer_raster_node.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
visibility_buffer_resolve.wgsl More triangles/vertices per meshlet (#15023) 2024-09-08 17:55:57 +00:00
visibility_buffer_software_raster.wgsl More triangles/vertices per meshlet (#15023) 2024-09-08 17:55:57 +00:00