mirror of
https://github.com/bevyengine/bevy
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60fa2d5f93
* delegate layout reflection to RenderResourceContext Also: * auto-reflect DynamicBindings * use RenderPipeline::new, update dynamic_bindings linting. * add dynamic binding generation Co-authored-by: Carter Anderson <mcanders1@gmail.com>
46 lines
1.3 KiB
Rust
46 lines
1.3 KiB
Rust
use crate::{light::Light, material::StandardMaterial, render_graph::FORWARD_PIPELINE_HANDLE};
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use bevy_asset::Handle;
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use bevy_ecs::Bundle;
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use bevy_render::{
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draw::Draw,
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mesh::Mesh,
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pipeline::{RenderPipeline, RenderPipelines},
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render_graph::base::MainPass,
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};
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use bevy_transform::prelude::{GlobalTransform, Transform};
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/// A component bundle for "pbr mesh" entities
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#[derive(Bundle)]
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pub struct PbrComponents {
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pub mesh: Handle<Mesh>,
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pub material: Handle<StandardMaterial>,
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pub main_pass: MainPass,
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pub draw: Draw,
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pub render_pipelines: RenderPipelines,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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impl Default for PbrComponents {
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fn default() -> Self {
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Self {
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render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::new(
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FORWARD_PIPELINE_HANDLE,
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)]),
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mesh: Default::default(),
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material: Default::default(),
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main_pass: Default::default(),
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draw: Default::default(),
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transform: Default::default(),
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global_transform: Default::default(),
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}
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}
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}
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/// A component bundle for "light" entities
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#[derive(Debug, Bundle, Default)]
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pub struct LightComponents {
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pub light: Light,
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pub transform: Transform,
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pub global_transform: GlobalTransform,
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}
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