mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
60cf7ca025
## Objective Closes #15408 (somewhat) ## Solution - Moved the existing HTTP transport to its own module with its own plugin (`RemoteHttpPlugin`) (disabled on WASM) - Swapped out the `smol` crate for the smaller crates it re-exports to make it easier to keep out non-wasm code (HTTP transport needs `async-io` which can't build on WASM) - Added a new public `BrpSender` resource holding the matching sender for the `BrpReceiver`' (formally `BrpMailbox`). This allows other crates to send `BrpMessage`'s to the "mailbox". ## Testing TODO --------- Co-authored-by: Matty <weatherleymatthew@gmail.com>
62 lines
1.6 KiB
Rust
62 lines
1.6 KiB
Rust
//! A Bevy app that you can connect to with the BRP and edit.
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use bevy::{
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prelude::*,
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remote::{http::RemoteHttpPlugin, RemotePlugin},
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};
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use serde::{Deserialize, Serialize};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugins(RemotePlugin::default())
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.add_plugins(RemoteHttpPlugin::default())
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.add_systems(Startup, setup)
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.register_type::<Cube>()
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.run();
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// circular base
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commands.spawn(PbrBundle {
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mesh: meshes.add(Circle::new(4.0)),
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material: materials.add(Color::WHITE),
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transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
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..default()
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});
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// cube
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commands.spawn((
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PbrBundle {
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mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)),
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material: materials.add(Color::srgb_u8(124, 144, 255)),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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},
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Cube(1.0),
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));
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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// camera
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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}
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#[derive(Component, Reflect, Serialize, Deserialize)]
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#[reflect(Component, Serialize, Deserialize)]
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struct Cube(f32);
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