bevy/examples/shader
IceSentry 1be3b6d592 fix shader_instancing (#7305)
# Objective

- The changes to the MeshPipeline done for the prepass broke the shader_instancing example. The issue is that the view_layout changes based on if MSAA is enabled or not, but the example hardcoded the view_layout.

## Solution

- Don't overwrite the bind_group_layout of the descriptor since the MeshPipeline already takes care of this in the specialize function.

Closes https://github.com/bevyengine/bevy/issues/7285
2023-01-20 23:10:37 +00:00
..
animate_shader.rs add globals to mesh view bind group (#5409) 2022-09-28 04:20:27 +00:00
array_texture.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
compute_shader_game_of_life.rs Windows as Entities (#5589) 2023-01-19 00:38:28 +00:00
custom_vertex_attribute.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
post_processing.rs Windows as Entities (#5589) 2023-01-19 00:38:28 +00:00
shader_defs.rs Shader defs can now have a value (#5900) 2022-11-21 22:38:29 +00:00
shader_instancing.rs fix shader_instancing (#7305) 2023-01-20 23:10:37 +00:00
shader_material.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
shader_material_glsl.rs Fix various typos (#7096) 2023-01-06 00:43:30 +00:00
shader_material_screenspace_texture.rs Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
shader_prepass.rs Add depth and normal prepass (#6284) 2023-01-19 22:11:13 +00:00