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This is an implementation within `bevy_window::window` that fixes #12229. # Objective Fixes #12229, allow users to retrieve the window's size and physical size as Vectors without having to manually construct them using `height()` and `width()` or `physical_height()` and `physical_width()` ## Solution As suggested in #12229, created two public functions within `window`: `size() -> Vec` and `physical_size() -> UVec` that return the needed Vectors ready-to-go. ### Discussion My first FOSS PRQ ever, so bear with me a bit. I'm new to this. - I replaced instances of ```Vec2::new(window.width(), window.height());``` or `UVec2::new(window.physical_width(), window.physical_height());` within bevy examples be replaced with their `size()`/`physical_size()` counterparts? - Discussion within #12229 still holds: should these also be added to WindowResolution? |
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.. | ||
alien_cake_addict.rs | ||
breakout.rs | ||
contributors.rs | ||
game_menu.rs | ||
stepping.rs |