bevy/examples/games
Natalie Soltis cc32610543
Add size and physical_size to window (#12238)
This is an implementation within `bevy_window::window` that fixes
#12229.

# Objective

Fixes #12229, allow users to retrieve the window's size and physical
size as Vectors without having to manually construct them using
`height()` and `width()` or `physical_height()` and `physical_width()`

## Solution

As suggested in #12229, created two public functions within `window`:
`size() -> Vec` and `physical_size() -> UVec` that return the needed
Vectors ready-to-go.

### Discussion

My first FOSS PRQ ever, so bear with me a bit. I'm new to this.

- I replaced instances of ```Vec2::new(window.width(),
window.height());``` or `UVec2::new(window.physical_width(),
window.physical_height());` within bevy examples be replaced with their
`size()`/`physical_size()` counterparts?
- Discussion within #12229 still holds: should these also be added to
WindowResolution?
2024-03-01 22:28:37 +00:00
..
alien_cake_addict.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
breakout.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
contributors.rs Add size and physical_size to window (#12238) 2024-03-01 22:28:37 +00:00
game_menu.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
stepping.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00