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# Objective Provide an example of how to achieve pixel-perfect "grid snapping" in 2D via rendering to a texture. This is a common use case in retro pixel art game development. ## Solution Render sprites to a canvas via a Camera, then use another (scaled up) Camera to render the resulting canvas to the screen. This example is based on the `3d/render_to_texture.rs` example. Furthermore, this example demonstrates mixing retro-style graphics with high-resolution graphics, as well as pixel-snapped rendering of a `MaterialMesh2dBundle`.
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3.2 KiB
![](/Mirrors/bevy/raw/commit/5f8f3b532c05044816c8578cbd2fd9ca133bc09f/assets/pixel/bevy_pixel_light.png)