..
bevy_animation
Basic adaptive batching for parallel query iteration ( #4777 )
2023-01-20 08:47:20 +00:00
bevy_app
Pipelined Rendering ( #6503 )
2023-01-19 23:45:46 +00:00
bevy_asset
fix load_internal_binary_asset with debug_asset_server ( #7246 )
2023-01-18 02:07:26 +00:00
bevy_audio
AudioOutput is actually a normal resource now, not a non-send resource ( #7262 )
2023-01-18 17:20:26 +00:00
bevy_core
Break CorePlugin
into TaskPoolPlugin
, TypeRegistrationPlugin
, FrameCountPlugin
. ( #7083 )
2023-01-05 11:42:35 +00:00
bevy_core_pipeline
Support recording multiple CommandBuffers in RenderContext ( #7248 )
2023-01-22 00:21:55 +00:00
bevy_derive
Fix ndk-macro link ( #7027 )
2022-12-25 05:06:03 +00:00
bevy_diagnostic
Fix various typos ( #7096 )
2023-01-06 00:43:30 +00:00
bevy_dylib
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_dynamic_plugin
Adapt path type of dynamically_load_plugin ( #6734 )
2022-12-05 23:39:43 +00:00
bevy_ecs
Added resource_id
and changed init_resource
and init_non_send_resource
to return ComponentId
( #7284 )
2023-01-20 19:08:04 +00:00
bevy_ecs_compile_fail_tests
Fix clippy lints and failed test with Rust 1.66 ( #6945 )
2022-12-15 18:05:15 +00:00
bevy_encase_derive
add helper for macro to get either bevy::x or bevy_x depending on how it was imported ( #7164 )
2023-01-11 21:12:02 +00:00
bevy_gilrs
Gamepad events refactor ( #6965 )
2023-01-09 19:24:52 +00:00
bevy_gltf
enum Visibility
component ( #6320 )
2022-12-25 00:39:29 +00:00
bevy_hierarchy
Add ReplaceChildren and ClearChildren EntityCommands ( #6035 )
2023-01-16 21:24:15 +00:00
bevy_input
Fix incorrect behavior of just_pressed
and just_released
in Input<GamepadButton>
( #7238 )
2023-01-16 21:09:24 +00:00
bevy_internal
Pipelined Rendering ( #6503 )
2023-01-19 23:45:46 +00:00
bevy_log
Fix suppression of all console logs when trace_tracy
is enabled ( #6955 )
2022-12-20 23:45:43 +00:00
bevy_macro_utils
Use toml_edit instead of toml ( #7327 )
2023-01-22 19:41:48 +00:00
bevy_math
Improve code/comments for Ray::intersect_plane
and its tests ( #6823 )
2022-12-05 22:49:06 +00:00
bevy_mikktspace
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_pbr
Standard Material Blend Modes ( #6644 )
2023-01-21 21:46:53 +00:00
bevy_ptr
Improve safety for CommandQueue
internals ( #7039 )
2023-01-19 03:04:39 +00:00
bevy_reflect
bevy_reflect: Add simple enum support to reflection paths ( #6560 )
2023-01-11 16:46:27 +00:00
bevy_reflect_compile_fail_tests
bevy_reflect: Add compile fail tests for bevy_reflect ( #7041 )
2023-01-02 21:07:33 +00:00
bevy_render
Support recording multiple CommandBuffers in RenderContext ( #7248 )
2023-01-22 00:21:55 +00:00
bevy_scene
Fix beta clippy lints ( #7154 )
2023-01-11 09:51:22 +00:00
bevy_sprite
Changed Msaa to Enum ( #7292 )
2023-01-20 14:25:21 +00:00
bevy_tasks
Pipelined Rendering ( #6503 )
2023-01-19 23:45:46 +00:00
bevy_text
Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. ( #7283 )
2023-01-21 00:17:11 +00:00
bevy_time
Add bevy_ecs::schedule_v3
module ( #6587 )
2023-01-17 01:39:17 +00:00
bevy_transform
Basic adaptive batching for parallel query iteration ( #4777 )
2023-01-20 08:47:20 +00:00
bevy_ui
Optimize color computation in prepare_uinodes ( #7311 )
2023-01-22 06:51:31 +00:00
bevy_utils
Add bevy_ecs::schedule_v3
module ( #6587 )
2023-01-17 01:39:17 +00:00
bevy_window
expose cursor position with scale ( #7297 )
2023-01-20 14:25:24 +00:00
bevy_winit
break feedback loop when moving cursor ( #7298 )
2023-01-21 00:01:28 +00:00