mirror of
https://github.com/bevyengine/bevy
synced 2025-01-10 12:18:58 +00:00
aefe1f0739
Co-authored-by: Mike <mike.hsu@gmail.com>
93 lines
3.2 KiB
Rust
93 lines
3.2 KiB
Rust
use crate::{fixed_timestep::FixedTime, Time, Timer, TimerMode};
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use bevy_ecs::system::Res;
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use bevy_utils::Duration;
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/// Run condition that is active on a regular time interval, using [`Time`] to advance
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/// the timer.
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///
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/// If used for a fixed timestep system, use [`on_fixed_timer`] instead.
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///
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/// ```rust,no_run
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/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, Update};
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/// # use bevy_ecs::schedule::IntoSystemConfigs;
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/// # use bevy_utils::Duration;
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/// # use bevy_time::common_conditions::on_timer;
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/// fn main() {
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/// App::new()
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/// .add_plugins(DefaultPlugins)
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/// .add_systems(Update, tick.run_if(on_timer(Duration::from_secs(1))))
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/// .run();
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/// }
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/// fn tick() {
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/// // ran once a second
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/// }
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/// ```
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///
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/// Note that this does **not** guarantee that systems will run at exactly the
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/// specified interval. If delta time is larger than the specified `duration` then
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/// the system will only run once even though the timer may have completed multiple
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/// times. This condition should only be used with large time durations (relative to
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/// delta time).
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///
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/// For more accurate timers, use the [`Timer`] class directly (see
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/// [`Timer::times_finished_this_tick`] to address the problem mentioned above), or
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/// use fixed timesteps that allow systems to run multiple times per frame.
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pub fn on_timer(duration: Duration) -> impl FnMut(Res<Time>) -> bool + Clone {
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let mut timer = Timer::new(duration, TimerMode::Repeating);
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move |time: Res<Time>| {
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timer.tick(time.delta());
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timer.just_finished()
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}
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}
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/// Run condition that is active on a regular time interval, using [`FixedTime`] to
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/// advance the timer.
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///
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/// If used for a non-fixed timestep system, use [`on_timer`] instead.
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///
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/// ```rust,no_run
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/// # use bevy_app::{App, NoopPluginGroup as DefaultPlugins, PluginGroup, FixedUpdate};
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/// # use bevy_ecs::schedule::IntoSystemConfigs;
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/// # use bevy_utils::Duration;
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/// # use bevy_time::common_conditions::on_fixed_timer;
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/// fn main() {
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/// App::new()
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/// .add_plugins(DefaultPlugins)
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/// .add_systems(FixedUpdate,
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/// tick.run_if(on_fixed_timer(Duration::from_secs(1))),
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/// )
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/// .run();
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/// }
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/// fn tick() {
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/// // ran once a second
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/// }
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/// ```
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///
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/// Note that this run condition may not behave as expected if `duration` is smaller
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/// than the fixed timestep period, since the timer may complete multiple times in
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/// one fixed update.
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pub fn on_fixed_timer(duration: Duration) -> impl FnMut(Res<FixedTime>) -> bool + Clone {
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let mut timer = Timer::new(duration, TimerMode::Repeating);
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move |time: Res<FixedTime>| {
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timer.tick(time.period);
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timer.just_finished()
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use bevy_ecs::schedule::{IntoSystemConfigs, Schedule};
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fn test_system() {}
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// Ensure distributive_run_if compiles with the common conditions.
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#[test]
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fn distributive_run_if_compiles() {
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Schedule::default().add_systems(
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(test_system, test_system)
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.distributive_run_if(on_timer(Duration::new(1, 0)))
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.distributive_run_if(on_fixed_timer(Duration::new(1, 0))),
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);
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}
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}
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