bevy/crates/bevy_text/src/text.rs
UkoeHB ead84e0e3d
Rename BreakLineOn to LineBreak (#15583)
# Objective

- Improve code quality in preparation for
https://github.com/bevyengine/bevy/discussions/15014

## Solution

- Rename BreakLineOn to LineBreak.

## Migration Guide

`BreakLineOn` was renamed to `LineBreak`, and paramters named
`linebreak_behavior` were renamed to `linebreak`.
2024-10-01 22:30:50 +00:00

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use bevy_asset::Handle;
use bevy_color::Color;
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::{prelude::Component, reflect::ReflectComponent};
use bevy_reflect::prelude::*;
use bevy_utils::default;
use cosmic_text::{Buffer, Metrics};
use serde::{Deserialize, Serialize};
use crate::Font;
pub use cosmic_text::{
self, FamilyOwned as FontFamily, Stretch as FontStretch, Style as FontStyle,
Weight as FontWeight,
};
/// Wrapper for [`cosmic_text::Buffer`]
#[derive(Component, Deref, DerefMut, Debug, Clone)]
pub struct CosmicBuffer(pub Buffer);
impl Default for CosmicBuffer {
fn default() -> Self {
Self(Buffer::new_empty(Metrics::new(0.0, 0.000001)))
}
}
/// A component that is the entry point for rendering text.
///
/// It contains all of the text value and styling information.
#[derive(Component, Debug, Clone, Default, Reflect)]
#[reflect(Component, Default, Debug)]
pub struct Text {
/// The text's sections
pub sections: Vec<TextSection>,
/// The text's internal alignment.
/// Should not affect its position within a container.
pub justify: JustifyText,
/// How the text should linebreak when running out of the bounds determined by `max_size`
pub linebreak: LineBreak,
/// The antialiasing method to use when rendering text.
pub font_smoothing: FontSmoothing,
}
impl Text {
/// Constructs a [`Text`] with a single section.
///
/// ```
/// # use bevy_asset::Handle;
/// # use bevy_color::Color;
/// # use bevy_text::{Font, Text, TextStyle, JustifyText};
/// #
/// # let font_handle: Handle<Font> = Default::default();
/// #
/// // Basic usage.
/// let hello_world = Text::from_section(
/// // Accepts a String or any type that converts into a String, such as &str.
/// "hello world!",
/// TextStyle {
/// font: font_handle.clone().into(),
/// font_size: 60.0,
/// color: Color::WHITE,
/// },
/// );
///
/// let hello_bevy = Text::from_section(
/// "hello world\nand bevy!",
/// TextStyle {
/// font: font_handle.into(),
/// font_size: 60.0,
/// color: Color::WHITE,
/// },
/// ) // You can still add text justifaction.
/// .with_justify(JustifyText::Center);
/// ```
pub fn from_section(value: impl Into<String>, style: TextStyle) -> Self {
Self {
sections: vec![TextSection::new(value, style)],
..default()
}
}
/// Constructs a [`Text`] from a list of sections.
///
/// ```
/// # use bevy_asset::Handle;
/// # use bevy_color::Color;
/// # use bevy_color::palettes::basic::{RED, BLUE};
/// # use bevy_text::{Font, Text, TextStyle, TextSection};
/// #
/// # let font_handle: Handle<Font> = Default::default();
/// #
/// let hello_world = Text::from_sections([
/// TextSection::new(
/// "Hello, ",
/// TextStyle {
/// font: font_handle.clone().into(),
/// font_size: 60.0,
/// color: BLUE.into(),
/// },
/// ),
/// TextSection::new(
/// "World!",
/// TextStyle {
/// font: font_handle.into(),
/// font_size: 60.0,
/// color: RED.into(),
/// },
/// ),
/// ]);
/// ```
pub fn from_sections(sections: impl IntoIterator<Item = TextSection>) -> Self {
Self {
sections: sections.into_iter().collect(),
..default()
}
}
/// Returns this [`Text`] with a new [`JustifyText`].
pub const fn with_justify(mut self, justify: JustifyText) -> Self {
self.justify = justify;
self
}
/// Returns this [`Text`] with soft wrapping disabled.
/// Hard wrapping, where text contains an explicit linebreak such as the escape sequence `\n`, will still occur.
pub const fn with_no_wrap(mut self) -> Self {
self.linebreak = LineBreak::NoWrap;
self
}
/// Returns this [`Text`] with the specified [`FontSmoothing`].
pub const fn with_font_smoothing(mut self, font_smoothing: FontSmoothing) -> Self {
self.font_smoothing = font_smoothing;
self
}
}
/// Contains the value of the text in a section and how it should be styled.
#[derive(Debug, Default, Clone, Reflect)]
#[reflect(Default)]
pub struct TextSection {
/// The content (in `String` form) of the text in the section.
pub value: String,
/// The style of the text in the section, including the font face, font size, and color.
pub style: TextStyle,
}
impl TextSection {
/// Create a new [`TextSection`].
pub fn new(value: impl Into<String>, style: TextStyle) -> Self {
Self {
value: value.into(),
style,
}
}
/// Create an empty [`TextSection`] from a style. Useful when the value will be set dynamically.
pub const fn from_style(style: TextStyle) -> Self {
Self {
value: String::new(),
style,
}
}
}
impl From<&str> for TextSection {
fn from(value: &str) -> Self {
Self {
value: value.into(),
..default()
}
}
}
impl From<String> for TextSection {
fn from(value: String) -> Self {
Self {
value,
..Default::default()
}
}
}
/// Describes the horizontal alignment of multiple lines of text relative to each other.
///
/// This only affects the internal positioning of the lines of text within a text entity and
/// does not affect the text entity's position.
///
/// _Has no affect on a single line text entity._
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash, Reflect, Serialize, Deserialize)]
#[reflect(Serialize, Deserialize)]
pub enum JustifyText {
/// Leftmost character is immediately to the right of the render position.
/// Bounds start from the render position and advance rightwards.
#[default]
Left,
/// Leftmost & rightmost characters are equidistant to the render position.
/// Bounds start from the render position and advance equally left & right.
Center,
/// Rightmost character is immediately to the left of the render position.
/// Bounds start from the render position and advance leftwards.
Right,
/// Words are spaced so that leftmost & rightmost characters
/// align with their margins.
/// Bounds start from the render position and advance equally left & right.
Justified,
}
impl From<JustifyText> for cosmic_text::Align {
fn from(justify: JustifyText) -> Self {
match justify {
JustifyText::Left => cosmic_text::Align::Left,
JustifyText::Center => cosmic_text::Align::Center,
JustifyText::Right => cosmic_text::Align::Right,
JustifyText::Justified => cosmic_text::Align::Justified,
}
}
}
#[derive(Clone, Debug, Reflect)]
/// `TextStyle` determines the style of the text in a section, specifically
/// the font face, the font size, and the color.
pub struct TextStyle {
/// The specific font face to use, as a `Handle` to a [`Font`] asset.
///
/// If the `font` is not specified, then
/// * if `default_font` feature is enabled (enabled by default in `bevy` crate),
/// `FiraMono-subset.ttf` compiled into the library is used.
/// * otherwise no text will be rendered, unless a custom font is loaded into the default font
/// handle.
pub font: Handle<Font>,
/// The vertical height of rasterized glyphs in the font atlas in pixels.
///
/// This is multiplied by the window scale factor and `UiScale`, but not the text entity
/// transform or camera projection.
///
/// A new font atlas is generated for every combination of font handle and scaled font size
/// which can have a strong performance impact.
pub font_size: f32,
/// The color of the text for this section.
pub color: Color,
}
impl Default for TextStyle {
fn default() -> Self {
Self {
font: Default::default(),
font_size: 20.0,
color: Color::WHITE,
}
}
}
/// Determines how lines will be broken when preventing text from running out of bounds.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default, Reflect, Serialize, Deserialize)]
#[reflect(Serialize, Deserialize)]
pub enum LineBreak {
/// Uses the [Unicode Line Breaking Algorithm](https://www.unicode.org/reports/tr14/).
/// Lines will be broken up at the nearest suitable word boundary, usually a space.
/// This behavior suits most cases, as it keeps words intact across linebreaks.
#[default]
WordBoundary,
/// Lines will be broken without discrimination on any character that would leave bounds.
/// This is closer to the behavior one might expect from text in a terminal.
/// However it may lead to words being broken up across linebreaks.
AnyCharacter,
/// Wraps at the word level, or fallback to character level if a word cant fit on a line by itself
WordOrCharacter,
/// No soft wrapping, where text is automatically broken up into separate lines when it overflows a boundary, will ever occur.
/// Hard wrapping, where text contains an explicit linebreak such as the escape sequence `\n`, is still enabled.
NoWrap,
}
/// Determines which antialiasing method to use when rendering text. By default, text is
/// rendered with grayscale antialiasing, but this can be changed to achieve a pixelated look.
///
/// **Note:** Subpixel antialiasing is not currently supported.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default, Reflect, Serialize, Deserialize)]
#[reflect(Serialize, Deserialize)]
#[doc(alias = "antialiasing")]
#[doc(alias = "pixelated")]
pub enum FontSmoothing {
/// No antialiasing. Useful for when you want to render text with a pixel art aesthetic.
///
/// Combine this with `UiAntiAlias::Off` and `Msaa::Off` on your 2D camera for a fully pixelated look.
///
/// **Note:** Due to limitations of the underlying text rendering library,
/// this may require specially-crafted pixel fonts to look good, especially at small sizes.
None,
/// The default grayscale antialiasing. Produces text that looks smooth,
/// even at small font sizes and low resolutions with modern vector fonts.
#[default]
AntiAliased,
// TODO: Add subpixel antialias support
// SubpixelAntiAliased,
}