mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
bb51635481
# Objective - Plane subdivision was removed without providing an alternative ## Solution - Add subdivision to the PlaneMeshBuilder --- ## Migration Guide If you were using `Plane` `subdivisions`, you now need to use `Plane3d::default().mesh().subdivisions(10)` fixes https://github.com/bevyengine/bevy/issues/13258
152 lines
4.4 KiB
Rust
152 lines
4.4 KiB
Rust
//! This example demonstrates the built-in 3d shapes in Bevy.
|
|
//! The scene includes a patterned texture and a rotation for visualizing the normals and UVs.
|
|
|
|
use std::f32::consts::PI;
|
|
|
|
use bevy::{
|
|
color::palettes::basic::SILVER,
|
|
pbr::wireframe::{WireframeConfig, WireframePlugin},
|
|
prelude::*,
|
|
render::{
|
|
render_asset::RenderAssetUsages,
|
|
render_resource::{Extent3d, TextureDimension, TextureFormat},
|
|
},
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins((
|
|
DefaultPlugins.set(ImagePlugin::default_nearest()),
|
|
WireframePlugin,
|
|
))
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, (rotate, toggle_wireframe))
|
|
.run();
|
|
}
|
|
|
|
/// A marker component for our shapes so we can query them separately from the ground plane
|
|
#[derive(Component)]
|
|
struct Shape;
|
|
|
|
const X_EXTENT: f32 = 14.0;
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut images: ResMut<Assets<Image>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
let debug_material = materials.add(StandardMaterial {
|
|
base_color_texture: Some(images.add(uv_debug_texture())),
|
|
..default()
|
|
});
|
|
|
|
let shapes = [
|
|
meshes.add(Cuboid::default()),
|
|
meshes.add(Tetrahedron::default()),
|
|
meshes.add(Capsule3d::default()),
|
|
meshes.add(Torus::default()),
|
|
meshes.add(Cylinder::default()),
|
|
meshes.add(Cone::default()),
|
|
meshes.add(ConicalFrustum::default()),
|
|
meshes.add(Sphere::default().mesh().ico(5).unwrap()),
|
|
meshes.add(Sphere::default().mesh().uv(32, 18)),
|
|
];
|
|
|
|
let num_shapes = shapes.len();
|
|
|
|
for (i, shape) in shapes.into_iter().enumerate() {
|
|
commands.spawn((
|
|
PbrBundle {
|
|
mesh: shape,
|
|
material: debug_material.clone(),
|
|
transform: Transform::from_xyz(
|
|
-X_EXTENT / 2. + i as f32 / (num_shapes - 1) as f32 * X_EXTENT,
|
|
2.0,
|
|
0.0,
|
|
)
|
|
.with_rotation(Quat::from_rotation_x(-PI / 4.)),
|
|
..default()
|
|
},
|
|
Shape,
|
|
));
|
|
}
|
|
|
|
commands.spawn(PointLightBundle {
|
|
point_light: PointLight {
|
|
shadows_enabled: true,
|
|
intensity: 10_000_000.,
|
|
range: 100.0,
|
|
shadow_depth_bias: 0.2,
|
|
..default()
|
|
},
|
|
transform: Transform::from_xyz(8.0, 16.0, 8.0),
|
|
..default()
|
|
});
|
|
|
|
// ground plane
|
|
commands.spawn(PbrBundle {
|
|
mesh: meshes.add(Plane3d::default().mesh().size(50.0, 50.0).subdivisions(10)),
|
|
material: materials.add(Color::from(SILVER)),
|
|
..default()
|
|
});
|
|
|
|
commands.spawn(Camera3dBundle {
|
|
transform: Transform::from_xyz(0.0, 6., 12.0).looking_at(Vec3::new(0., 1., 0.), Vec3::Y),
|
|
..default()
|
|
});
|
|
|
|
commands.spawn(
|
|
TextBundle::from_section("Press space to toggle wireframes", TextStyle::default())
|
|
.with_style(Style {
|
|
position_type: PositionType::Absolute,
|
|
top: Val::Px(12.0),
|
|
left: Val::Px(12.0),
|
|
..default()
|
|
}),
|
|
);
|
|
}
|
|
|
|
fn rotate(mut query: Query<&mut Transform, With<Shape>>, time: Res<Time>) {
|
|
for mut transform in &mut query {
|
|
transform.rotate_y(time.delta_seconds() / 2.);
|
|
}
|
|
}
|
|
|
|
/// Creates a colorful test pattern
|
|
fn uv_debug_texture() -> Image {
|
|
const TEXTURE_SIZE: usize = 8;
|
|
|
|
let mut palette: [u8; 32] = [
|
|
255, 102, 159, 255, 255, 159, 102, 255, 236, 255, 102, 255, 121, 255, 102, 255, 102, 255,
|
|
198, 255, 102, 198, 255, 255, 121, 102, 255, 255, 236, 102, 255, 255,
|
|
];
|
|
|
|
let mut texture_data = [0; TEXTURE_SIZE * TEXTURE_SIZE * 4];
|
|
for y in 0..TEXTURE_SIZE {
|
|
let offset = TEXTURE_SIZE * y * 4;
|
|
texture_data[offset..(offset + TEXTURE_SIZE * 4)].copy_from_slice(&palette);
|
|
palette.rotate_right(4);
|
|
}
|
|
|
|
Image::new_fill(
|
|
Extent3d {
|
|
width: TEXTURE_SIZE as u32,
|
|
height: TEXTURE_SIZE as u32,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
TextureDimension::D2,
|
|
&texture_data,
|
|
TextureFormat::Rgba8UnormSrgb,
|
|
RenderAssetUsages::RENDER_WORLD,
|
|
)
|
|
}
|
|
|
|
fn toggle_wireframe(
|
|
mut wireframe_config: ResMut<WireframeConfig>,
|
|
keyboard: Res<ButtonInput<KeyCode>>,
|
|
) {
|
|
if keyboard.just_pressed(KeyCode::Space) {
|
|
wireframe_config.global = !wireframe_config.global;
|
|
}
|
|
}
|