mirror of
https://github.com/bevyengine/bevy
synced 2025-01-11 20:59:04 +00:00
55 lines
1.6 KiB
Rust
55 lines
1.6 KiB
Rust
mod axis;
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pub mod gamepad;
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mod input;
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pub mod keyboard;
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pub mod mouse;
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pub mod system;
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pub use axis::*;
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pub use input::*;
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pub mod prelude {
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pub use crate::{
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gamepad::{
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Gamepad, GamepadAxis, GamepadAxisType, GamepadButton, GamepadButtonType, GamepadEvent,
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GamepadEventType,
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},
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keyboard::KeyCode,
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mouse::MouseButton,
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Axis, Input,
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};
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}
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use bevy_app::prelude::*;
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use keyboard::{keyboard_input_system, KeyCode, KeyboardInput};
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use mouse::{mouse_button_input_system, MouseButton, MouseButtonInput, MouseMotion, MouseWheel};
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use bevy_ecs::IntoQuerySystem;
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use gamepad::{GamepadAxis, GamepadButton, GamepadEvent};
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/// Adds keyboard and mouse input to an App
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#[derive(Default)]
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pub struct InputPlugin;
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impl Plugin for InputPlugin {
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fn build(&self, app: &mut AppBuilder) {
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app.add_event::<KeyboardInput>()
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.add_event::<MouseButtonInput>()
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.add_event::<MouseMotion>()
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.add_event::<MouseWheel>()
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.init_resource::<Input<KeyCode>>()
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.add_system_to_stage(
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bevy_app::stage::EVENT_UPDATE,
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keyboard_input_system.system(),
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)
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.init_resource::<Input<MouseButton>>()
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.add_system_to_stage(
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bevy_app::stage::EVENT_UPDATE,
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mouse_button_input_system.system(),
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)
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.add_event::<GamepadEvent>()
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.init_resource::<Input<GamepadButton>>()
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.init_resource::<Axis<GamepadAxis>>()
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.init_resource::<Axis<GamepadButton>>();
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}
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}
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