bevy/examples/stress_tests/many_buttons.rs
François e0e5f3acd4
add a default font (#8445)
# Objective

- Have a default font

## Solution

- Add a font based on FiraMono containing only ASCII characters and use
it as the default font
- It is behind a feature `default_font` enabled by default
- I also updated examples to use it, but not UI examples to still show
how to use a custom font

---

## Changelog

* If you display text without using the default handle provided by
`TextStyle`, the text will be displayed
2023-04-21 22:30:18 +00:00

132 lines
3.9 KiB
Rust

//! This example shows what happens when there is a lot of buttons on screen.
//!
//! To start the demo without text run
//! `cargo run --example many_buttons --release no-text`
//!
//| To do a full layout update each frame run
//! `cargo run --example many_buttons --release recompute-layout`
//!
//! To recompute all text each frame run
//! `cargo run --example many_buttons --release recompute-text`
use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
window::{PresentMode, WindowPlugin},
};
// For a total of 110 * 110 = 12100 buttons with text
const ROW_COLUMN_COUNT: usize = 110;
const FONT_SIZE: f32 = 7.0;
/// This example shows what happens when there is a lot of buttons on screen.
fn main() {
let mut app = App::new();
app.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
present_mode: PresentMode::Immediate,
..default()
}),
..default()
}))
.add_plugin(FrameTimeDiagnosticsPlugin::default())
.add_plugin(LogDiagnosticsPlugin::default())
.add_systems(Startup, setup)
.add_systems(Update, button_system);
if std::env::args().any(|arg| arg == "recompute-layout") {
app.add_systems(Update, |mut ui_scale: ResMut<UiScale>| {
ui_scale.set_changed();
});
}
if std::env::args().any(|arg| arg == "recompute-text") {
app.add_systems(Update, |mut text_query: Query<&mut Text>| {
text_query.for_each_mut(|mut text| text.set_changed());
});
}
app.run();
}
#[derive(Component)]
struct IdleColor(BackgroundColor);
fn button_system(
mut interaction_query: Query<
(&Interaction, &mut BackgroundColor, &IdleColor),
Changed<Interaction>,
>,
) {
for (interaction, mut material, IdleColor(idle_color)) in interaction_query.iter_mut() {
if matches!(interaction, Interaction::Hovered) {
*material = Color::ORANGE_RED.into();
} else {
*material = *idle_color;
}
}
}
fn setup(mut commands: Commands) {
let count = ROW_COLUMN_COUNT;
let count_f = count as f32;
let as_rainbow = |i: usize| Color::hsl((i as f32 / count_f) * 360.0, 0.9, 0.8);
commands.spawn(Camera2dBundle::default());
commands
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
..default()
},
..default()
})
.with_children(|commands| {
let spawn_text = std::env::args().all(|arg| arg != "no-text");
for i in 0..count {
for j in 0..count {
let color = as_rainbow(j % i.max(1)).into();
spawn_button(commands, color, count_f, i, j, spawn_text);
}
}
});
}
fn spawn_button(
commands: &mut ChildBuilder,
color: BackgroundColor,
total: f32,
i: usize,
j: usize,
spawn_text: bool,
) {
let width = 90.0 / total;
let mut builder = commands.spawn((
ButtonBundle {
style: Style {
size: Size::new(Val::Percent(width), Val::Percent(width)),
bottom: Val::Percent(100.0 / total * i as f32),
left: Val::Percent(100.0 / total * j as f32),
align_items: AlignItems::Center,
position_type: PositionType::Absolute,
..default()
},
background_color: color,
..default()
},
IdleColor(color),
));
if spawn_text {
builder.with_children(|commands| {
commands.spawn(TextBundle::from_section(
format!("{i}, {j}"),
TextStyle {
font_size: FONT_SIZE,
color: Color::rgb(0.2, 0.2, 0.2),
..default()
},
));
});
}
}