bevy/examples/ui/overflow.rs
Alice Cecile de004da8d5
Rename bevy_render::Color to LegacyColor (#12069)
# Objective

The migration process for `bevy_color` (#12013) will be fairly involved:
there will be hundreds of affected files, and a large number of APIs.

## Solution

To allow us to proceed granularly, we're going to keep both
`bevy_color::Color` (new) and `bevy_render::Color` (old) around until
the migration is complete.

However, simply doing this directly is confusing! They're both called
`Color`, making it very hard to tell when a portion of the code has been
ported.

As discussed in #12056, by renaming the old `Color` type, we can make it
easier to gradually migrate over, one API at a time.

## Migration Guide

THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK.

This change should not be shipped to end users: delete this section in
the final migration guide!

---------

Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
2024-02-24 21:35:32 +00:00

125 lines
5.1 KiB
Rust

//! Simple example demonstrating overflow behavior.
use bevy::{prelude::*, winit::WinitSettings};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
.insert_resource(WinitSettings::desktop_app())
.add_systems(Startup, setup)
.add_systems(Update, update_outlines)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
let text_style = TextStyle {
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
font_size: 20.0,
..default()
};
let image = asset_server.load("branding/icon.png");
commands
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
height: Val::Percent(100.),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..Default::default()
},
background_color: LegacyColor::ANTIQUE_WHITE.into(),
..Default::default()
})
.with_children(|parent| {
for overflow in [
Overflow::visible(),
Overflow::clip_x(),
Overflow::clip_y(),
Overflow::clip(),
] {
parent
.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
margin: UiRect::horizontal(Val::Px(25.)),
..Default::default()
},
..Default::default()
})
.with_children(|parent| {
let label = format!("{overflow:#?}");
parent
.spawn(NodeBundle {
style: Style {
padding: UiRect::all(Val::Px(10.)),
margin: UiRect::bottom(Val::Px(25.)),
..Default::default()
},
background_color: LegacyColor::DARK_GRAY.into(),
..Default::default()
})
.with_children(|parent| {
parent.spawn(TextBundle {
text: Text::from_section(label, text_style.clone()),
..Default::default()
});
});
parent
.spawn(NodeBundle {
style: Style {
width: Val::Px(100.),
height: Val::Px(100.),
padding: UiRect {
left: Val::Px(25.),
top: Val::Px(25.),
..Default::default()
},
overflow,
..Default::default()
},
background_color: LegacyColor::GRAY.into(),
..Default::default()
})
.with_children(|parent| {
parent.spawn((
ImageBundle {
image: UiImage::new(image.clone()),
style: Style {
min_width: Val::Px(100.),
min_height: Val::Px(100.),
..Default::default()
},
background_color: LegacyColor::WHITE.into(),
..Default::default()
},
Interaction::default(),
Outline {
width: Val::Px(2.),
offset: Val::Px(2.),
color: LegacyColor::NONE,
},
));
});
});
}
});
}
fn update_outlines(mut outlines_query: Query<(&mut Outline, Ref<Interaction>)>) {
for (mut outline, interaction) in outlines_query.iter_mut() {
if interaction.is_changed() {
outline.color = match *interaction {
Interaction::Pressed => LegacyColor::RED,
Interaction::Hovered => LegacyColor::WHITE,
Interaction::None => LegacyColor::NONE,
};
}
}
}