mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
de004da8d5
# Objective The migration process for `bevy_color` (#12013) will be fairly involved: there will be hundreds of affected files, and a large number of APIs. ## Solution To allow us to proceed granularly, we're going to keep both `bevy_color::Color` (new) and `bevy_render::Color` (old) around until the migration is complete. However, simply doing this directly is confusing! They're both called `Color`, making it very hard to tell when a portion of the code has been ported. As discussed in #12056, by renaming the old `Color` type, we can make it easier to gradually migrate over, one API at a time. ## Migration Guide THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK. This change should not be shipped to end users: delete this section in the final migration guide! --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
125 lines
5.1 KiB
Rust
125 lines
5.1 KiB
Rust
//! Simple example demonstrating overflow behavior.
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use bevy::{prelude::*, winit::WinitSettings};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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.insert_resource(WinitSettings::desktop_app())
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.add_systems(Startup, setup)
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.add_systems(Update, update_outlines)
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2dBundle::default());
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let text_style = TextStyle {
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font: asset_server.load("fonts/FiraMono-Medium.ttf"),
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font_size: 20.0,
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..default()
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};
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let image = asset_server.load("branding/icon.png");
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commands
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.spawn(NodeBundle {
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style: Style {
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width: Val::Percent(100.),
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height: Val::Percent(100.),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..Default::default()
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},
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background_color: LegacyColor::ANTIQUE_WHITE.into(),
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..Default::default()
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})
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.with_children(|parent| {
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for overflow in [
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Overflow::visible(),
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Overflow::clip_x(),
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Overflow::clip_y(),
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Overflow::clip(),
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] {
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parent
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.spawn(NodeBundle {
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style: Style {
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flex_direction: FlexDirection::Column,
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align_items: AlignItems::Center,
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margin: UiRect::horizontal(Val::Px(25.)),
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..Default::default()
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},
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..Default::default()
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})
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.with_children(|parent| {
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let label = format!("{overflow:#?}");
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parent
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.spawn(NodeBundle {
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style: Style {
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padding: UiRect::all(Val::Px(10.)),
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margin: UiRect::bottom(Val::Px(25.)),
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..Default::default()
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},
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background_color: LegacyColor::DARK_GRAY.into(),
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..Default::default()
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})
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.with_children(|parent| {
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parent.spawn(TextBundle {
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text: Text::from_section(label, text_style.clone()),
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..Default::default()
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});
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});
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parent
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.spawn(NodeBundle {
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style: Style {
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width: Val::Px(100.),
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height: Val::Px(100.),
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padding: UiRect {
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left: Val::Px(25.),
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top: Val::Px(25.),
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..Default::default()
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},
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overflow,
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..Default::default()
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},
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background_color: LegacyColor::GRAY.into(),
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..Default::default()
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})
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.with_children(|parent| {
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parent.spawn((
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ImageBundle {
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image: UiImage::new(image.clone()),
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style: Style {
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min_width: Val::Px(100.),
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min_height: Val::Px(100.),
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..Default::default()
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},
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background_color: LegacyColor::WHITE.into(),
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..Default::default()
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},
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Interaction::default(),
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Outline {
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width: Val::Px(2.),
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offset: Val::Px(2.),
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color: LegacyColor::NONE,
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},
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));
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});
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});
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}
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});
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}
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fn update_outlines(mut outlines_query: Query<(&mut Outline, Ref<Interaction>)>) {
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for (mut outline, interaction) in outlines_query.iter_mut() {
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if interaction.is_changed() {
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outline.color = match *interaction {
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Interaction::Pressed => LegacyColor::RED,
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Interaction::Hovered => LegacyColor::WHITE,
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Interaction::None => LegacyColor::NONE,
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};
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}
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}
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}
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