mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 14:10:19 +00:00
7482a0d26d
Fixes #15834 ## Migration Guide The APIs of `Time`, `Timer` and `Stopwatch` have been cleaned up for consistency with each other and the standard library's `Duration` type. The following methods have been renamed: - `Stowatch::paused` -> `Stopwatch::is_paused` - `Time::elapsed_seconds` -> `Time::elasped_secs` (including `_f64` and `_wrapped` variants)
51 lines
1.4 KiB
Rust
51 lines
1.4 KiB
Rust
//! This example illustrates how to load and play an audio file, and control how it's played.
|
|
|
|
use bevy::{math::ops, prelude::*};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, (update_speed, pause, volume))
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
commands.spawn((
|
|
AudioPlayer::<AudioSource>(asset_server.load("sounds/Windless Slopes.ogg")),
|
|
MyMusic,
|
|
));
|
|
}
|
|
|
|
#[derive(Component)]
|
|
struct MyMusic;
|
|
|
|
fn update_speed(music_controller: Query<&AudioSink, With<MyMusic>>, time: Res<Time>) {
|
|
if let Ok(sink) = music_controller.get_single() {
|
|
sink.set_speed((ops::sin(time.elapsed_secs() / 5.0) + 1.0).max(0.1));
|
|
}
|
|
}
|
|
|
|
fn pause(
|
|
keyboard_input: Res<ButtonInput<KeyCode>>,
|
|
music_controller: Query<&AudioSink, With<MyMusic>>,
|
|
) {
|
|
if keyboard_input.just_pressed(KeyCode::Space) {
|
|
if let Ok(sink) = music_controller.get_single() {
|
|
sink.toggle();
|
|
}
|
|
}
|
|
}
|
|
|
|
fn volume(
|
|
keyboard_input: Res<ButtonInput<KeyCode>>,
|
|
music_controller: Query<&AudioSink, With<MyMusic>>,
|
|
) {
|
|
if let Ok(sink) = music_controller.get_single() {
|
|
if keyboard_input.just_pressed(KeyCode::Equal) {
|
|
sink.set_volume(sink.volume() + 0.1);
|
|
} else if keyboard_input.just_pressed(KeyCode::Minus) {
|
|
sink.set_volume(sink.volume() - 0.1);
|
|
}
|
|
}
|
|
}
|