mirror of
https://github.com/bevyengine/bevy
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737b719dda
# Objective It's useful to have access to render pipeline statistics, since they provide more information than FPS alone. For example, the number of drawn triangles can be used to debug culling and LODs. The number of fragment shader invocations can provide a more stable alternative metric than GPU elapsed time. See also: Render node GPU timing overlay #8067, which doesn't provide pipeline statistics, but adds a nice overlay. ## Solution Add `RenderDiagnosticsPlugin`, which enables collecting pipeline statistics and CPU & GPU timings. --- ## Changelog - Add `RenderDiagnosticsPlugin` - Add `RenderContext::diagnostic_recorder` method --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
125 lines
4 KiB
TOML
125 lines
4 KiB
TOML
[package]
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name = "bevy_render"
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version = "0.14.0-dev"
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edition = "2021"
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description = "Provides rendering functionality for Bevy Engine"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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[features]
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png = ["image/png"]
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exr = ["image/exr"]
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hdr = ["image/hdr"]
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tga = ["image/tga"]
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jpeg = ["image/jpeg"]
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bmp = ["image/bmp"]
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webp = ["image/webp"]
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dds = ["ddsfile"]
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pnm = ["image/pnm"]
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multi-threaded = ["bevy_tasks/multi-threaded"]
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shader_format_glsl = ["naga/glsl-in", "naga/wgsl-out", "naga_oil/glsl"]
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shader_format_spirv = ["wgpu/spirv", "naga/spv-in", "naga/spv-out"]
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# For ktx2 supercompression
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zlib = ["flate2"]
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zstd = ["ruzstd"]
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trace = ["profiling"]
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tracing-tracy = []
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wgpu_trace = ["wgpu/trace"]
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ci_limits = []
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webgl = ["wgpu/webgl"]
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webgpu = ["wgpu/webgpu"]
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ios_simulator = []
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.14.0-dev" }
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bevy_asset = { path = "../bevy_asset", version = "0.14.0-dev" }
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bevy_color = { path = "../bevy_color", version = "0.14.0-dev" }
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bevy_core = { path = "../bevy_core", version = "0.14.0-dev" }
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bevy_derive = { path = "../bevy_derive", version = "0.14.0-dev" }
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bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.14.0-dev" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.14.0-dev" }
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bevy_encase_derive = { path = "../bevy_encase_derive", version = "0.14.0-dev" }
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bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.14.0-dev" }
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bevy_math = { path = "../bevy_math", version = "0.14.0-dev" }
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bevy_mikktspace = { path = "../bevy_mikktspace", version = "0.14.0-dev" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.14.0-dev", features = [
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"bevy",
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] }
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bevy_render_macros = { path = "macros", version = "0.14.0-dev" }
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bevy_time = { path = "../bevy_time", version = "0.14.0-dev" }
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bevy_transform = { path = "../bevy_transform", version = "0.14.0-dev" }
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bevy_window = { path = "../bevy_window", version = "0.14.0-dev" }
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bevy_utils = { path = "../bevy_utils", version = "0.14.0-dev" }
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bevy_tasks = { path = "../bevy_tasks", version = "0.14.0-dev" }
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# rendering
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image = { version = "0.24", default-features = false }
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# misc
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codespan-reporting = "0.11.0"
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# `fragile-send-sync-non-atomic-wasm` feature means we can't use WASM threads for rendering
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# It is enabled for now to avoid having to do a significant overhaul of the renderer just for wasm
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wgpu = { version = "0.19.3", default-features = false, features = [
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"wgsl",
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"dx12",
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"metal",
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"naga",
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"naga-ir",
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"fragile-send-sync-non-atomic-wasm",
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] }
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naga = { version = "0.19", features = ["wgsl-in"] }
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serde = { version = "1", features = ["derive"] }
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bitflags = { version = "2.3", features = ["serde"] }
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bytemuck = { version = "1.5", features = ["derive"] }
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downcast-rs = "1.2.0"
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thread_local = "1.1"
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thiserror = "1.0"
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futures-lite = "2.0.1"
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hexasphere = "10.0"
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ddsfile = { version = "0.5.0", optional = true }
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ktx2 = { version = "0.3.0", optional = true }
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# For ktx2 supercompression
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flate2 = { version = "1.0.22", optional = true }
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ruzstd = { version = "0.6.0", optional = true }
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# For transcoding of UASTC/ETC1S universal formats, and for .basis file support
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basis-universal = { version = "0.3.0", optional = true }
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encase = { version = "0.7", features = ["glam"] }
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# For wgpu profiling using tracing. Use `RUST_LOG=info` to also capture the wgpu spans.
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profiling = { version = "1", features = [
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"profile-with-tracing",
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], optional = true }
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async-channel = "2.2.0"
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nonmax = "0.5"
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smallvec = "1.11"
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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# Omit the `glsl` feature in non-WebAssembly by default.
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naga_oil = { version = "0.13", default-features = false, features = [
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"test_shader",
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] }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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naga_oil = "0.13"
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js-sys = "0.3"
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web-sys = { version = "0.3.67", features = [
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'Blob',
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'Document',
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'Element',
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'HtmlElement',
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'Node',
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'Url',
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'Window',
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] }
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wasm-bindgen = "0.2"
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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all-features = true
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