mirror of
https://github.com/bevyengine/bevy
synced 2024-09-20 06:22:01 +00:00
72 lines
2.4 KiB
Rust
72 lines
2.4 KiB
Rust
use bevy::prelude::*;
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use bevy::render::render_graph_2::{StandardMaterial, ShaderUniforms};
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fn main() {
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AppBuilder::new().add_defaults().setup_world(setup).run();
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}
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fn setup(world: &mut World) {
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let cube = Mesh::load(MeshType::Cube);
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let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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let (cube_handle, plane_handle) = {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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world.build()
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// plane
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// .build_archetype(MeshEntity {
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// mesh: plane_handle.clone(),
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// material: Material::new(Albedo::Color(math::vec4(0.1, 0.2, 0.1, 1.0))),
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// local_to_world: LocalToWorld::identity(),
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// translation: Translation::new(0.0, 0.0, 0.0),
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// })
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// cube
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.build_archetype(NewMeshEntity {
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mesh: cube_handle,
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material: StandardMaterial {
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albedo: math::vec4(1.0, 0.0, 0.0, 1.0),
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},
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shader_uniforms: ShaderUniforms {
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uniform_selectors: Vec::new(
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)
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},
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local_to_world: LocalToWorld::identity(),
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translation: Translation::new(0.0, 0.0, 1.0),
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})
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// light
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// .build_archetype(LightEntity {
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// light: Light {
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// color: wgpu::Color {
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// r: 0.8,
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// g: 0.8,
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// b: 0.5,
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// a: 1.0,
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// },
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// fov: f32::to_radians(60.0),
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// depth: 0.1..50.0,
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// target_view: None,
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// },
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// local_to_world: LocalToWorld::identity(),
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// translation: Translation::new(4.0, -4.0, 5.0),
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// rotation: Rotation::from_euler_angles(0.0, 0.0, 0.0),
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// })
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// camera
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.build_archetype(CameraEntity {
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camera: Camera::new(CameraType::Projection {
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fov: std::f32::consts::PI / 4.0,
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near: 1.0,
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far: 1000.0,
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aspect_ratio: 1.0,
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}),
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active_camera: ActiveCamera,
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local_to_world: LocalToWorld(Mat4::look_at_rh(
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Vec3::new(3.0, 8.0, 5.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, 0.0, 1.0),
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)),
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})
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.build();
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}
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