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I was looking into "lower level" rendering and I saw no example on how to do that. Yet, I think it's something relevant to show, so I set up a simple example on how to do that. I hope it's welcome. I'm not confident about the code and a review is definitely nice to have, especially because there are a few things that are not great. Specifically, I think it would be nice to see how to render with a completely custom set of attributes (position and color, in this case), but I couldn't manage to get it working without normals and uv. It makes sense if bevy Meshes need these two attributes, but I'm not sure about it. Co-authored-by: Alessandro Re <ale@ale-re.net> Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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.. | ||
contributors.rs | ||
many_sprites.rs | ||
mesh.rs | ||
sprite.rs | ||
sprite_flipping.rs | ||
sprite_sheet.rs | ||
text2d.rs | ||
texture_atlas.rs |