mirror of
https://github.com/bevyengine/bevy
synced 2024-12-24 03:53:06 +00:00
7482a0d26d
Fixes #15834 ## Migration Guide The APIs of `Time`, `Timer` and `Stopwatch` have been cleaned up for consistency with each other and the standard library's `Duration` type. The following methods have been renamed: - `Stowatch::paused` -> `Stopwatch::is_paused` - `Time::elapsed_seconds` -> `Time::elasped_secs` (including `_f64` and `_wrapped` variants)
43 lines
1.2 KiB
Rust
43 lines
1.2 KiB
Rust
//! Renders a 2D scene containing a single, moving sprite.
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, sprite_movement)
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.run();
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}
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#[derive(Component)]
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enum Direction {
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Up,
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Down,
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2d);
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commands.spawn((
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Sprite::from_image(asset_server.load("branding/icon.png")),
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Transform::from_xyz(100., 0., 0.),
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Direction::Up,
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));
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}
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/// The sprite is animated by changing its translation depending on the time that has passed since
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/// the last frame.
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fn sprite_movement(time: Res<Time>, mut sprite_position: Query<(&mut Direction, &mut Transform)>) {
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for (mut logo, mut transform) in &mut sprite_position {
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match *logo {
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Direction::Up => transform.translation.y += 150. * time.delta_secs(),
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Direction::Down => transform.translation.y -= 150. * time.delta_secs(),
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}
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if transform.translation.y > 200. {
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*logo = Direction::Down;
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} else if transform.translation.y < -200. {
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*logo = Direction::Up;
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}
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}
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}
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