bevy/assets
François Mockers 5a1c62faae
fix lava emissive strength in depth of field example (#13449)
# Objective

- Since #13350 the lava is way too bright

![ba6ab328bc334085a237550e66ce91effa8950c7241ddef3eb10a8be336a68ef](https://github.com/bevyengine/bevy/assets/8672791/3a7aa7c0-5481-4616-8f84-2b69b57cf81c)

## Solution

- Change the emissive value in the material in the glb file from 20000
to 20

## Testing

- Run the example `depth_of_field`
2024-05-21 19:35:08 +00:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
animation_graphs Implement the AnimationGraph, allowing for multiple animations to be blended together. (#11989) 2024-03-07 20:22:42 +00:00
branding Remove unused namespace declarations (#10965) 2023-12-13 22:29:16 +00:00
data Added Support for Extension-less Assets (#10153) 2024-01-31 14:58:08 +00:00
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irradiance_volumes Implement irradiance volumes. (#10268) 2024-02-06 23:23:20 +00:00
lightmaps Implement lightmaps. (#10231) 2024-01-02 20:38:47 +00:00
models fix lava emissive strength in depth of field example (#13449) 2024-05-21 19:35:08 +00:00
pixel Add example for pixel-perfect grid snapping in 2D (#8112) 2023-12-26 17:15:50 +00:00
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