mirror of
https://github.com/bevyengine/bevy
synced 2024-11-24 13:43:04 +00:00
25bfa80e60
# Objective Yet another PR for migrating stuff to required components. This time, cameras! ## Solution As per the [selected proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected), deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d` and `Camera3d`. Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning, as suggested by Cart [on Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273). I would personally like cameras to work a bit differently and be split into a few more components, to avoid some footguns and confusing semantics, but that is more controversial, and shouldn't block this core migration. ## Testing I ran a few 2D and 3D examples, and tried cameras with and without render graphs. --- ## Migration Guide `Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of `Camera2d` and `Camera3d`. Inserting them will now also insert the other components required by them automatically.
113 lines
3.3 KiB
Rust
113 lines
3.3 KiB
Rust
//! Shows how to create a custom event that can be handled by `winit`'s event loop.
|
|
|
|
use bevy::{
|
|
prelude::*,
|
|
winit::{EventLoopProxyWrapper, WakeUp, WinitPlugin},
|
|
};
|
|
use std::fmt::Formatter;
|
|
|
|
#[derive(Default, Debug, Event)]
|
|
enum CustomEvent {
|
|
#[default]
|
|
WakeUp,
|
|
Key(char),
|
|
}
|
|
|
|
impl std::fmt::Display for CustomEvent {
|
|
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
|
match self {
|
|
Self::WakeUp => write!(f, "Wake up"),
|
|
Self::Key(ch) => write!(f, "Key: {ch}"),
|
|
}
|
|
}
|
|
}
|
|
|
|
fn main() {
|
|
let winit_plugin = WinitPlugin::<CustomEvent>::default();
|
|
|
|
App::new()
|
|
.add_plugins(
|
|
DefaultPlugins
|
|
.build()
|
|
// Only one event type can be handled at once
|
|
// so we must disable the default event type
|
|
.disable::<WinitPlugin<WakeUp>>()
|
|
.add(winit_plugin),
|
|
)
|
|
.add_systems(
|
|
Startup,
|
|
(
|
|
setup,
|
|
#[cfg(target_arch = "wasm32")]
|
|
wasm::setup_js_closure,
|
|
),
|
|
)
|
|
.add_systems(Update, (send_event, handle_event))
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands) {
|
|
commands.spawn(Camera2d);
|
|
}
|
|
|
|
fn send_event(
|
|
input: Res<ButtonInput<KeyCode>>,
|
|
event_loop_proxy: Res<EventLoopProxyWrapper<CustomEvent>>,
|
|
) {
|
|
if input.just_pressed(KeyCode::Space) {
|
|
let _ = event_loop_proxy.send_event(CustomEvent::WakeUp);
|
|
}
|
|
|
|
// This simulates sending a custom event through an external thread.
|
|
#[cfg(not(target_arch = "wasm32"))]
|
|
if input.just_pressed(KeyCode::KeyE) {
|
|
let event_loop_proxy = event_loop_proxy.clone();
|
|
let handler = std::thread::spawn(move || {
|
|
let _ = event_loop_proxy.clone().send_event(CustomEvent::Key('e'));
|
|
});
|
|
|
|
handler.join().unwrap();
|
|
}
|
|
}
|
|
|
|
fn handle_event(mut events: EventReader<CustomEvent>) {
|
|
for evt in events.read() {
|
|
info!("Received event: {evt:?}");
|
|
}
|
|
}
|
|
|
|
/// Since the [`EventLoopProxy`] can be exposed to the javascript environment, it can
|
|
/// be used to send events inside the loop, to be handled by a system or simply to wake up
|
|
/// the loop if that's currently waiting for a timeout or a user event.
|
|
#[cfg(target_arch = "wasm32")]
|
|
pub(crate) mod wasm {
|
|
use super::*;
|
|
use bevy::winit::EventLoopProxy;
|
|
use wasm_bindgen::{prelude::*, JsCast};
|
|
use web_sys::KeyboardEvent;
|
|
|
|
pub(crate) fn setup_js_closure(event_loop: Res<EventLoopProxyWrapper<CustomEvent>>) {
|
|
let window = web_sys::window().unwrap();
|
|
let document = window.document().unwrap();
|
|
|
|
let event_loop = event_loop.clone();
|
|
let closure = Closure::wrap(Box::new(move |event: KeyboardEvent| {
|
|
let key = event.key();
|
|
if key == "e" {
|
|
send_custom_event('e', &event_loop).unwrap();
|
|
}
|
|
}) as Box<dyn FnMut(KeyboardEvent)>);
|
|
|
|
document
|
|
.add_event_listener_with_callback("keydown", closure.as_ref().unchecked_ref())
|
|
.unwrap();
|
|
|
|
closure.forget();
|
|
}
|
|
|
|
fn send_custom_event(ch: char, proxy: &EventLoopProxy<CustomEvent>) -> Result<(), String> {
|
|
proxy
|
|
.send_event(CustomEvent::Key(ch))
|
|
.map_err(|_| "Failed to send event".to_string())
|
|
}
|
|
}
|