mirror of
https://github.com/bevyengine/bevy
synced 2024-11-30 00:20:20 +00:00
34 lines
1.1 KiB
Rust
34 lines
1.1 KiB
Rust
use bevy::{
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input::mouse::{MouseButtonInput, MouseMotion},
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prelude::*,
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};
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fn main() {
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App::build()
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.add_default_plugins()
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.add_system_init(mouse_input_system)
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.run();
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}
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/// prints out mouse events as they come in
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pub fn mouse_input_system(resources: &mut Resources) -> Box<dyn Schedulable> {
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let mut mouse_button_input_event_reader = resources.get_event_reader::<MouseButtonInput>();
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let mut mouse_motion_event_reader = resources.get_event_reader::<MouseMotion>();
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SystemBuilder::new("mouse_input")
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.read_resource::<Events<MouseButtonInput>>()
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.read_resource::<Events<MouseMotion>>()
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.build(
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move |_command_buffer,
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_world,
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(mouse_button_input_events, mouse_motion_events),
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_queries| {
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for event in mouse_button_input_events.iter(&mut mouse_button_input_event_reader) {
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println!("{:?}", event);
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}
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for event in mouse_motion_events.iter(&mut mouse_motion_event_reader) {
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println!("{:?}", event);
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}
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},
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)
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}
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