mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
98938a8555
Adds "hot reloading" of internal assets, which is normally not possible because they are loaded using `include_str` / direct Asset collection access. This is accomplished via the following: * Add a new `debug_asset_server` feature flag * When that feature flag is enabled, create a second App with a second AssetServer that points to a configured location (by default the `crates` folder). Plugins that want to add hot reloading support for their assets can call the new `app.add_debug_asset::<T>()` and `app.init_debug_asset_loader::<T>()` functions. * Load "internal" assets using the new `load_internal_asset` macro. By default this is identical to the current "include_str + register in asset collection" approach. But if the `debug_asset_server` feature flag is enabled, it will also load the asset dynamically in the debug asset server using the file path. It will then set up a correlation between the "debug asset" and the "actual asset" by listening for asset change events. This is an alternative to #3673. The goal was to keep the boilerplate and features flags to a minimum for bevy plugin authors, and allow them to home their shaders near relevant code. This is a draft because I haven't done _any_ quality control on this yet. I'll probably rename things and remove a bunch of unwraps. I just got it working and wanted to use it to start a conversation. Fixes #3660 |
||
---|---|---|
.. | ||
cargo_features.md | ||
debugging.md | ||
LICENSE-APACHE | ||
LICENSE-MIT | ||
linters.md | ||
linux_dependencies.md | ||
plugins_guidelines.md | ||
profiling.md | ||
release_checklist.md |